New Innovative Trap Idea
I was getting tile icons for making quest maps and I stumbled on the wandering monster trap icon, if anyone hasn't seen it, it looks like this-
The rule in the Frozen Horror quest book is that if you walk over that square you get attacked by a wandering monster, also you can't find these traps by searching for them.
This gave me an idea I thought was worth sharing-
The "Hidden Monster" trap
1) The hidden monster type is the same as the wandering monster shown in the quest notes.
2) If you search for treasure in a room containing a hidden monster trap symbol you get attacked by the hidden monster.
3) If you search for traps you reveal the hidden monster (place it on the square with the hidden monster icon on the quest map) but it cannot attack until the evil wizard players turn.
4) (this is the best part) The evil wizard can (on his turn) choose to spring any hidden monsters (placing them on the square with the hidden monster icon on the quest map) and move and attack with them as normal.
Having written all this I realise this is similar to traps described in quest notes for ambushes. But I think I would like throwing in hidden monsters without having to describe everytime what to do in the quest notes.
The rule in the Frozen Horror quest book is that if you walk over that square you get attacked by a wandering monster, also you can't find these traps by searching for them.
This gave me an idea I thought was worth sharing-
The "Hidden Monster" trap
1) The hidden monster type is the same as the wandering monster shown in the quest notes.
2) If you search for treasure in a room containing a hidden monster trap symbol you get attacked by the hidden monster.
3) If you search for traps you reveal the hidden monster (place it on the square with the hidden monster icon on the quest map) but it cannot attack until the evil wizard players turn.
4) (this is the best part) The evil wizard can (on his turn) choose to spring any hidden monsters (placing them on the square with the hidden monster icon on the quest map) and move and attack with them as normal.
Having written all this I realise this is similar to traps described in quest notes for ambushes. But I think I would like throwing in hidden monsters without having to describe everytime what to do in the quest notes.