Heros Poisons
Trying to design Poisons that heros can use against Monsters.
Poisons last only TWO of the monsters turns. ( two rounds).
Poisons are delivered by Daggers only.
The dagger does no BodyPoint damage when poisoned.
If you roll a
the monster is poisoned no matter his defense.
Poisons are not cumulative. Only one Poison at a time per monster till effects wear off.
Poisons don't effect undead.
Poisons have differing prices depending on how powerful they are.
1# - 1 Att $25 (monster loses an Attack Die for two rounds.)
2# - 1 Def $25
3# - All Movement $30 (monster can't move.)
4# -1 MindPoint $30
Short list I know but wish our Wizard had a "Command" Spell so that monsters MPoints would have more value in the game besides just Sleep.
You see now that all heros will have more use for Daggers (money sink) too.
Poisons last only TWO of the monsters turns. ( two rounds).
Poisons are delivered by Daggers only.
The dagger does no BodyPoint damage when poisoned.
If you roll a
the monster is poisoned no matter his defense.Poisons are not cumulative. Only one Poison at a time per monster till effects wear off.
Poisons don't effect undead.
Poisons have differing prices depending on how powerful they are.
1# - 1 Att $25 (monster loses an Attack Die for two rounds.)
2# - 1 Def $25
3# - All Movement $30 (monster can't move.)
4# -1 MindPoint $30
Short list I know but wish our Wizard had a "Command" Spell so that monsters MPoints would have more value in the game besides just Sleep.
You see now that all heros will have more use for Daggers (money sink) too.
Is
Shakes off effects of Poison immediately.