Retaliation strikes
So, my gf and I got into the remaster, instantly fell in love with the game (for me again). What's funny is I didn't adequately explain how combat worked, which lead to a misunderstanding that turned out to be more our tastes... so here it is.
MONSTER RETALIATION
When a hero attacks a monster, there is a chance the monster will strike back using their defense roll. The process is as follows...
- if the monster was killed, no retaliation occurs.
- if the monster survived, any skulls that the monster rolled are immediately applied to the hero (who defend, as usual, with their rolled shields).
IMPACTS ON GAMEPLAY
- battles become a lot more stressful
- bigger opponents transform from damage sponges to terror
- we've had to buff the base Heroes a bit (I'll post those in another post). But generally it's a great trade off.
So yeah, probably not for everyone - but we're having fun with it.
MONSTER RETALIATION
When a hero attacks a monster, there is a chance the monster will strike back using their defense roll. The process is as follows...
- if the monster was killed, no retaliation occurs.
- if the monster survived, any skulls that the monster rolled are immediately applied to the hero (who defend, as usual, with their rolled shields).
IMPACTS ON GAMEPLAY
- battles become a lot more stressful
- bigger opponents transform from damage sponges to terror
- we've had to buff the base Heroes a bit (I'll post those in another post). But generally it's a great trade off.
So yeah, probably not for everyone - but we're having fun with it.