Reuse Traps?
Noticed lots of unsprung traps get either left behind or ignored completely & wondering if I can incentivize my hero's into wanting to disarm & collect them to build something else.
Depending on how many traps you have 3or5, you can use its mechanisms to create different things Macgyver style and maybe even augment your weapons in general. These have a one time use.
First thing that comes to mind is a:
Bouncing Betty= Shoots darts (1pt Dam)up at anything passing through its square. Monsters do notice it though & can go around it or roll a CD. Monster rolls a
& suffers 1BP damage.
Bolo= Entangles a monsters feet hindering their movement for one (or two?) rounds.
Safety harness = The strings braided together makes a rope for you to swing over a Pit if your "Jump or Disarm" fails.
Augment Bow or Crossbow = Using gears & strings you gain a +1 Att for one shot only.
You see what I'm getting at & yes I don't want the wizard to have dozens of these Bouncing Bettys as he opens doors & just tosses them in a room before taking off lol. He can only carry 3 or 5 of these per quest. Only one can be dropped on the square next to you & maybe even hero's can't pass through it without making a roll like the monsters. IDK
Haven't really thought it through yet but I saw something similar to this years ago on our site when thinking of a Gnome/Hobbit "Tinkerer."
Depending on how many traps you have 3or5, you can use its mechanisms to create different things Macgyver style and maybe even augment your weapons in general. These have a one time use.
First thing that comes to mind is a:
Bouncing Betty= Shoots darts (1pt Dam)up at anything passing through its square. Monsters do notice it though & can go around it or roll a CD. Monster rolls a
& suffers 1BP damage.Bolo= Entangles a monsters feet hindering their movement for one (or two?) rounds.
Safety harness = The strings braided together makes a rope for you to swing over a Pit if your "Jump or Disarm" fails.
Augment Bow or Crossbow = Using gears & strings you gain a +1 Att for one shot only.
You see what I'm getting at & yes I don't want the wizard to have dozens of these Bouncing Bettys as he opens doors & just tosses them in a room before taking off lol. He can only carry 3 or 5 of these per quest. Only one can be dropped on the square next to you & maybe even hero's can't pass through it without making a roll like the monsters. IDK
Haven't really thought it through yet but I saw something similar to this years ago on our site when thinking of a Gnome/Hobbit "Tinkerer."
. It is destroyed once it defends against one BP damage.