What's behind that door?
Playing the Wizard, I'd open a door & find a monster to strong for me to fight & would just stand there in the doorway throwing daggers while all the other heroes rushed in to fight it. This would get boring so I'd wonder the corridors making Searches to keep busy while wishing I could open a door & find a single weak monster I could fight. Of course I won't do this because with my luck it will be two ChaosWarriors.
So I wait for the other heroes to catch up before I open this new door & guess what, its a lone Goblin.
Now I feel like an idiot & most likely another hero will get the kill. Lame!
If only there was a way to partially know what types of enemies are behind a door & I've found only three:
PEEK THROUGH KEYHOLE
Invented on the forum years ago for this purpose, if you dig around you'll find it.
Not sure if it allowed you to see all monsters & furniture inside a room or just one type of monster (just Orcs) but not other Goblins & Fimirs in there I can't remember. Also pretty sure a roll was required.
LISTENING
This is you simply putting your ear to a door & making a MindPoint roll to discern one or more "species" that might be in there. Skeletons walking around, Goblins talking etc.
HOLD DOOR SHUT
You open the door, take a full look around at everyone & they at you, now you must hold the door shut till the other heroes arrive! Lol
This would be a contested strength roll between the hero & up to three monsters on the other side if furniture permits three monsters to stand in front of and adjacent to the door. Up to three heroes can do the same.
I have my own strength/Athletics system for this but you can use whatever.
LISTENING & PEEKING could be handled similarly using MindPoints, roll
's:
ONE
= You identify ONE of the weakest species in the room (a single
is placed on the board).
TWO
's = You ID ONE of the weakest & ONE of the next strongest (ONE
& ONE
).
THREE
's = etc, etc.
I think you should never show how many of each species is in there & never show a Boss or even lesser Bosses like Goblin Shamans so as to keep some suspense. I suggest not showing more than one piece of furniture (if any) when PEEKING for this same reason.
Of course you don't need intelligence to PEEK through a key hole but you would when identifying languages, outfits ( since its blurry) or sounds & I just like using MindPoints whenever i can, but you do you.
When LISTENING you won't "hear" furniture of course & None of these show traps or Secret Doors.
The whole point of this is to give Hero's with higher MindPoints something to feel cool about, gives a lone exploring hero something to do & finally to allow the Wizard better odds at slaying monsters by himself dammit!
Anyway, have any of you guys dabbled in this lately or did it cause problems?
So I wait for the other heroes to catch up before I open this new door & guess what, its a lone Goblin.
Now I feel like an idiot & most likely another hero will get the kill. Lame!
If only there was a way to partially know what types of enemies are behind a door & I've found only three:
PEEK THROUGH KEYHOLE
Invented on the forum years ago for this purpose, if you dig around you'll find it.
Not sure if it allowed you to see all monsters & furniture inside a room or just one type of monster (just Orcs) but not other Goblins & Fimirs in there I can't remember. Also pretty sure a roll was required.
LISTENING
This is you simply putting your ear to a door & making a MindPoint roll to discern one or more "species" that might be in there. Skeletons walking around, Goblins talking etc.
HOLD DOOR SHUT
You open the door, take a full look around at everyone & they at you, now you must hold the door shut till the other heroes arrive! Lol
This would be a contested strength roll between the hero & up to three monsters on the other side if furniture permits three monsters to stand in front of and adjacent to the door. Up to three heroes can do the same.
I have my own strength/Athletics system for this but you can use whatever.
LISTENING & PEEKING could be handled similarly using MindPoints, roll
's:ONE
= You identify ONE of the weakest species in the room (a single
is placed on the board). TWO
's = You ID ONE of the weakest & ONE of the next strongest (ONE
& ONE
).THREE
's = etc, etc.I think you should never show how many of each species is in there & never show a Boss or even lesser Bosses like Goblin Shamans so as to keep some suspense. I suggest not showing more than one piece of furniture (if any) when PEEKING for this same reason.
Of course you don't need intelligence to PEEK through a key hole but you would when identifying languages, outfits ( since its blurry) or sounds & I just like using MindPoints whenever i can, but you do you.
When LISTENING you won't "hear" furniture of course & None of these show traps or Secret Doors.
The whole point of this is to give Hero's with higher MindPoints something to feel cool about, gives a lone exploring hero something to do & finally to allow the Wizard better odds at slaying monsters by himself dammit!
Anyway, have any of you guys dabbled in this lately or did it cause problems?