Facing rules
I've been considering implementing facing rules in my HeroQuest game, haven't quite talked myself into it yet. I figured I'd throw this out, and see what folks here at the Inn think. So, what I'd like to know is everyone's thoughts on the following:
1. Do you think implementing facing rules in HeroQuest is a good/bad idea? Why do you think that?
2. Has anyone ever implemented facing rules in HeroQuest? If so, what were your rules, and how did it work out?
One thing that I thought it might bring to the table was a bit more tactical consideration in combat. I also thought it might be interesting to have different shields provide different defense dice values when being attacked from certain squares or directions. It could also make hallway combat more interesting, as you'd have to go back to back with a buddy to avoid disadvantage. A dual wielder would have to be quite strategic about their facing in order to maximize their strikes. On the other side of the coin, this will certainly add more onto the current ruleset, and if it doesn't increase gameplay enough, then the extra rules really aren't worth it.
One of my favorite games ever, Space Hulk, has facing rules, they add a lot to that game. But, HeroQuest is not Space Hulk.
Tell me what you think, folks.
1. Do you think implementing facing rules in HeroQuest is a good/bad idea? Why do you think that?
2. Has anyone ever implemented facing rules in HeroQuest? If so, what were your rules, and how did it work out?
One thing that I thought it might bring to the table was a bit more tactical consideration in combat. I also thought it might be interesting to have different shields provide different defense dice values when being attacked from certain squares or directions. It could also make hallway combat more interesting, as you'd have to go back to back with a buddy to avoid disadvantage. A dual wielder would have to be quite strategic about their facing in order to maximize their strikes. On the other side of the coin, this will certainly add more onto the current ruleset, and if it doesn't increase gameplay enough, then the extra rules really aren't worth it.
One of my favorite games ever, Space Hulk, has facing rules, they add a lot to that game. But, HeroQuest is not Space Hulk.
Tell me what you think, folks.