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Trap occupied rules

PostPosted: September 16th, 2020, 4:51 pm
by Flamboyant
Hi ! ;)
I'm an old gamer but a little new to the site so please excuse my mistakes in English and my French accent! I know the rules of the game well and I practice house rules (with my friends). However I have always wondered about the case of "trap" ... If a Hero falls into a "trap" what happens if another character (Monster or Hero) falls in the same "trap". I cannot imagine that this one could contain several characters at the same time because the rules stipulate "a single figure on a single square". Comments ? :?:

Re: Trap occupied rules

PostPosted: September 16th, 2020, 6:05 pm
by monnock777
Well now I have to read this in a French accent.

Re: Trap occupied rules

PostPosted: September 17th, 2020, 2:29 pm
by lestodante
if the character already in the pit is the Barbarian the second one get impaled!! :lol:
Seriously... I don't allow 2 heres to fall in the same pit at the same time. It is supposed to be a short pit (not a pit of darkness instead)

Re: Trap occupied rules

PostPosted: October 19th, 2020, 4:13 pm
by Flamboyant
So... you say that it's impossible to have an Hero fall in the short pit and a second one fall in the same short pit during Heroes Turn : why not ?
?

Re: Trap occupied rules

PostPosted: October 19th, 2020, 6:46 pm
by wallydubbs
Flamboyant wrote:So... you say that it's impossible to have an Hero fall in the short pit and a second one fall in the same short pit during Heroes Turn : why not ?
?


It's not an impossibility, it's just a way people choose to play. This is primarily due to house rules as the official rules didn't actually specify. Like Lestodante, I don't allow heroes to occupy the same pit. If a hero is in the pit, the next hero gets a free jump, like stepping on his head. I gather normal pits should be shallow enough that somebody in there would break their fall or catch them rather then causing serious damage.

A Pit of Darkness from AtOH might be an exception. For the most part, it's really difficult to get 2 or more hero figurines to physically occupy the same space on the board. So instead of uncomfortably placing the figurines half on this space, it's more comforting to come up with an in-game reason why they cannot occupy the same pit and just go from there.

Re: Trap occupied rules

PostPosted: October 24th, 2020, 6:22 am
by The Admiral
I allow a pit to be occupied by as many Heroes that fall down it, and just stack them off to the side. I know where they really are. This doesn't usually last long anyway as the Heroes normally just get out on their next turn.

In all my years of Heroquesting I have never had a situation where a monster ends up down a pit with a Hero. I don't give magical immunity to monsters jumping/falling down pits. They know where they are and what triggers them so won't set them off, but once there is a big spiked hole in the floor they play by the same rules as the Heroes. So if a monster does fall/jump down a pit it will lose a BP and end its turn. I would allow combat between monsters and Heroes that were down the pit together, probably still with the 1 dice reduction to attack and defence. But, as I say, this has never happened.

Re: Trap occupied rules

PostPosted: October 25th, 2020, 7:03 am
by lestodante
yes, monsters follow the same rules of the heroes once a trap is revealed

Re: Trap occupied rules

PostPosted: October 23rd, 2026, 12:38 am
by Daedalus
A good representation of a pit trap can be found in the Hero Quest Sticker Album-Barrow of the Witch Lord page 25. While the first frame of the Elf falling in appears to support just one Hero in a pit, the next frame shows clearly how more than one Hero (or monster) could fit within. That second frame is fairly accurate as to the size of a pit trap (about 4 feet wide and perhaps 5 feet deep), as the Dwarf could fall in but get himself out without assistance as part of normal movement on his next turn.

I'm not sure where in the EU rules it is stated that only one figure may occupy a pit trap as more than one Hero may attempt to jump the pit on consecutive turns with a Hero within. I suppose Morcar players opt to observe the one-figure-per-square-space-at-the-end-of-a-Hero's-turn rule, where risk of falling in creates that situation if falling into a square is judged equivalent to moving onto a square. Page 15 stipulates that if a square is occupied (as it will be if a later Hero fails a pit-trap jump), a Hero must find another path or stop. So it seem to me if an EU Hero falls into a pit trap, this potential "illegal sharing of a square" blocks later jump attempts by other Heroes until he moves out at least two square spaces ahead or one square space back on his next turn.

If a Morcar player instead judges that a Hero within a pit doesn't block the way of a jumping Hero, then I'd say that's fine as long as the pit remains a threat where he falls in if the jump is failed (resulting in two Heroes sharing the pit). The other option for Morcar, allowing a Hero to step on the head or shoulders of a Hero in a pit and simply pass over is too comical for my Hero Quest game taste. Also, remember the Elf splayed at the bottom of the pit in the Sticker Book depiction--there's no stepping over his prone butt like a Hero-bridge, even if the Dwarf is tempted to.

Page 15 of the NA Instruction Booklet (read with an American or Canadian accent) explicitly specifies that sharing a pit square is permitted. This may strike some EU players that have imagined pit traps differently as an odd concept, but it avoids the need for further Zargon judgement.