Josh's leveling system
There are four types of Tokens: Combat, Search, Movement & Furniture.
These tokens cost between $35- $50, and are bought between quests.
Only one Token may be used per room at first, but later hero's can pay $500 to upgrade to TWO Tokens per room/corridor & later for $1,000 to THREE tokens per room.
I figure players should not exceed more than 4 TOKENS usable per room/corridor from any one category, so that there not to OP. But if the heros are fighting crap loads of badguys, maybe it could be bumped up to EIGHT per room, idk.
COMBAT TOKENS-(Color Red)- One Token gives you a +1CD to a single Attack or a +1CD to a single Defense roll. They could also help you to do something extraordinary like assisting an adjacent hero with an Attack or Defense roll by giving him the +1CD to his Attack or Defend role as long as you are adjacent. Or a special move of some sort.
SEARCH TOKENS-(color Green), With one Token you may hear the speech/noise pattern of ONE of the lowest powered enemies in that next room without opening the door. ie, place one Goblin\skeleton in the room.
You can never "hear" inanimate things such as traps, secret doors, treasure or furniture.
Two Tokens will describe ONE of the NEXT lowest powered races in that room (Orc/Zombie). on n on with 3 & 4 Tokens. Yes a hero might know which types of races are in the room but not how many of each.
A Search Token can also reveal where a single Trap or Secret Door is once the Hero enters, but must still waste a turn disarming it.
MOVE TOKENS-(blue) Adds +4 to movement per Token or MAM.
Move Tokens might also allow you to push passed a single enemy as long as you have enough Tokens to reach an empty square. Possibly allow you to move diagonally or through/over furniture during your movement?
FURNITURE TOKENS-(yellow) These are meant more for hilarity and would be to long of a post to go over here but they involve the moving, tipping & throwing of furniture:)
Remember that even if a player had 50 damn Tokens, the cap of just four allowed per room should keep it not to OP I think.
I haven't tested any of this by the way:)
These tokens cost between $35- $50, and are bought between quests.
Only one Token may be used per room at first, but later hero's can pay $500 to upgrade to TWO Tokens per room/corridor & later for $1,000 to THREE tokens per room.
I figure players should not exceed more than 4 TOKENS usable per room/corridor from any one category, so that there not to OP. But if the heros are fighting crap loads of badguys, maybe it could be bumped up to EIGHT per room, idk.
COMBAT TOKENS-(Color Red)- One Token gives you a +1CD to a single Attack or a +1CD to a single Defense roll. They could also help you to do something extraordinary like assisting an adjacent hero with an Attack or Defense roll by giving him the +1CD to his Attack or Defend role as long as you are adjacent. Or a special move of some sort.
SEARCH TOKENS-(color Green), With one Token you may hear the speech/noise pattern of ONE of the lowest powered enemies in that next room without opening the door. ie, place one Goblin\skeleton in the room.
You can never "hear" inanimate things such as traps, secret doors, treasure or furniture.
Two Tokens will describe ONE of the NEXT lowest powered races in that room (Orc/Zombie). on n on with 3 & 4 Tokens. Yes a hero might know which types of races are in the room but not how many of each.
A Search Token can also reveal where a single Trap or Secret Door is once the Hero enters, but must still waste a turn disarming it.
MOVE TOKENS-(blue) Adds +4 to movement per Token or MAM.
Move Tokens might also allow you to push passed a single enemy as long as you have enough Tokens to reach an empty square. Possibly allow you to move diagonally or through/over furniture during your movement?
FURNITURE TOKENS-(yellow) These are meant more for hilarity and would be to long of a post to go over here but they involve the moving, tipping & throwing of furniture:)
Remember that even if a player had 50 damn Tokens, the cap of just four allowed per room should keep it not to OP I think.
I haven't tested any of this by the way:)