Mind points for rerolls?
Hey everyone, can I get some thoughts from the HQ veterans?
After not having played HeroQuest since I was a just a lad, I finally caved and bought a decent quality HeroQuest game (US version) off of eBay and am looking forward to reliving my nostalgia days.
I don't really want to go crazy with house rules to start with, but I do have some game design experience and one thing that really bugged me was how nearly useless Mind Points are. I understand there are a couple Chaos Spells where they come into play and they are used more in the expansions that I don't have, but I wanted to make them feel more relevant in the "core" game (base game? vanilla? What do you guys call it?).
My thought was that Mind Points could be spent to reroll dice in some capacity. The more powerful option is to reroll any die you rolled by spending a Mind Point (limit one reroll per turn). Less powerful versions limit what rolls can be rerolled. Like maybe you can't reroll attacks but can reroll disarming traps, defending, movement, etc. Or even more limited and say for example you can only reroll a defending die. It can also be limited to once per "encounter" instead of once per turn to scale back the power even more, if necessary.
What are your thoughts? If the only tweak you were making to the rules was a reroll with mind points, how limited of a reroll would you allow in your games (or do you think it wrecks the balance in any form?)
After not having played HeroQuest since I was a just a lad, I finally caved and bought a decent quality HeroQuest game (US version) off of eBay and am looking forward to reliving my nostalgia days.
I don't really want to go crazy with house rules to start with, but I do have some game design experience and one thing that really bugged me was how nearly useless Mind Points are. I understand there are a couple Chaos Spells where they come into play and they are used more in the expansions that I don't have, but I wanted to make them feel more relevant in the "core" game (base game? vanilla? What do you guys call it?).
My thought was that Mind Points could be spent to reroll dice in some capacity. The more powerful option is to reroll any die you rolled by spending a Mind Point (limit one reroll per turn). Less powerful versions limit what rolls can be rerolled. Like maybe you can't reroll attacks but can reroll disarming traps, defending, movement, etc. Or even more limited and say for example you can only reroll a defending die. It can also be limited to once per "encounter" instead of once per turn to scale back the power even more, if necessary.
What are your thoughts? If the only tweak you were making to the rules was a reroll with mind points, how limited of a reroll would you allow in your games (or do you think it wrecks the balance in any form?)