Retrieving "Lost" (thrown) weapons
So I've seen lots of debate and discussion on this and different proposed rule alterations. I've decided that in the future, when a Hero "throws" and thus "loses" a weapon, I will allow them (or another Hero) to retrieve that weapon if:
they search for Treasure in the same room/corridor where it was lost
there aren't monsters visible in that room/corridor
the monster that they wounded with the thrown weapon (assuming they hit at all) is dead
there aren't traps that would be triggered by a search
(and still observing the rule that if the Hero dies for good in a room/corridor with only monsters, the monsters claim their lost gear, but cannot use it)
Any comments on this? The rationale I could understand for losing a weapon permanently is that it's in a dark corridor (but then searching for treasure/secret doors is pretty thorough in finding lost things), or else the monster you hit "broke the weapon" (snapped the spear in half, broke off the blade of the dagger)... but this last excuse wouldn't work so well if that hit killed them (on their dying breath they ruined the weapon?). It would suck to lose an expensive weapon like a spear, but then would be an added risk for having it. Then again a patient hero could keep getting his throwable weapon back this way (assuming some other opportunistic player doesn't go and snatch it first).
To me this seems a lot simpler method than putting a gear or skull tile on the square where it "landed" and making them walk over it and say they are picking it up. I'd just assume wherever it is, they find it, even if monsters were to stash it in a corner.
they search for Treasure in the same room/corridor where it was lost
there aren't monsters visible in that room/corridor
the monster that they wounded with the thrown weapon (assuming they hit at all) is dead
there aren't traps that would be triggered by a search
(and still observing the rule that if the Hero dies for good in a room/corridor with only monsters, the monsters claim their lost gear, but cannot use it)
Any comments on this? The rationale I could understand for losing a weapon permanently is that it's in a dark corridor (but then searching for treasure/secret doors is pretty thorough in finding lost things), or else the monster you hit "broke the weapon" (snapped the spear in half, broke off the blade of the dagger)... but this last excuse wouldn't work so well if that hit killed them (on their dying breath they ruined the weapon?). It would suck to lose an expensive weapon like a spear, but then would be an added risk for having it. Then again a patient hero could keep getting his throwable weapon back this way (assuming some other opportunistic player doesn't go and snatch it first).
To me this seems a lot simpler method than putting a gear or skull tile on the square where it "landed" and making them walk over it and say they are picking it up. I'd just assume wherever it is, they find it, even if monsters were to stash it in a corner.
damage mod doesn't reflect this. When the Hero Searches they'd simply be pulling it from the body and it would always be fine. Only missed throws result in damage, an attack role of