Dex/Str & Move adjustments
t's difficult trying to come up with things a player can do, so I had to really reach to come up with this list. The moving & throwing of furniture around is meant to be funny, but also to broaden tactics for the players. My hope is that a player near death can use these to stay alive just alittle bit longer. Strength FEATS do count as actions.
Barbarian:Strength 4 or less on a 1d6. Dexterity 3 or less on a 1d6.
Dwarf: Str 4. DEX 3
Elf: Str 3. DEX 3
Rogue: Str 3. Dex 4.
Wizard: Str&Dex 2.
FEATS OF STRENGTH: Action. Failure means your turn ends.
KICK DOOR OPEN- Str 4 or equivalent of, & a diagonal hero may assist(two wizards could kick a door open, but not the elf by himself). If using a weapon the door has 6BP but enemies know your comming.
PUSH PAST ENEMIES-
PUSH BACK ENEMIES
HOLD DOOR SHUT- Enemies combined Str roll must beat your previous successful STR rolls each round. One adjacent hero may assist. 3 enemies may assist each other.
THROW TREASURE CHEST/CHAIR: Str 2 at 2Att(with your BP distance), enemy defends as normal.
MOVE BOOKCASE: Str 5 or equivalent. Rotate it 90degrees or 2 square in any direction.
Bookcase- Str 3 to tip over.
Alchemist Bench/The Rack & Table- Str 3 to tip or move.
Weapons rack- Str 2 to tip or move. Can't throw.
Chair/Chests- Str 2 to move or throw.
FLIP TABLE- Str 3. Stand the table up on end to have more room to battle! Or to block ranged weapons/ funnel enemies etc.
MONSTER BODY SHIELD: Pick up a slain enemy body for cover. The body has 3BP before falling to pieces. You move at 1d6 only. A desperate move mostly for laughs or retreating.
FEATS OF DEXTERITY: Action. Failure means your turn ends.
JUMP ONTO FURNITURE- Roll Dex or have 3 movement left.
CLIMB BOOKCASE- Must have 3moves left to attempt. You can only attack & be attacked by missile weapons/magic. Enemies can climb up too. Failure means you fall & your turn ends.
JUMP PIT TRAP/SWIM- Roll Dex.
FEIGN ATTACK- Melee enemies attack with one die against ONLY you till you stop doing this, or you fail the Dex roll. You defend with only one die & not attack on your turn. Meant for desperate heros.
TAKE COVER- Crouch behind or beside any furniture to avoid missile weapons at +1 DEF from ranged attacks. Enemies can do the same. Roll Dex each round to maintain.
What do you think, anything I can add? Would love your thoughts on it.
Barbarian:Strength 4 or less on a 1d6. Dexterity 3 or less on a 1d6.
Dwarf: Str 4. DEX 3
Elf: Str 3. DEX 3
Rogue: Str 3. Dex 4.
Wizard: Str&Dex 2.
FEATS OF STRENGTH: Action. Failure means your turn ends.
KICK DOOR OPEN- Str 4 or equivalent of, & a diagonal hero may assist(two wizards could kick a door open, but not the elf by himself). If using a weapon the door has 6BP but enemies know your comming.
PUSH PAST ENEMIES-
PUSH BACK ENEMIES
HOLD DOOR SHUT- Enemies combined Str roll must beat your previous successful STR rolls each round. One adjacent hero may assist. 3 enemies may assist each other.
THROW TREASURE CHEST/CHAIR: Str 2 at 2Att(with your BP distance), enemy defends as normal.
MOVE BOOKCASE: Str 5 or equivalent. Rotate it 90degrees or 2 square in any direction.
Bookcase- Str 3 to tip over.
Alchemist Bench/The Rack & Table- Str 3 to tip or move.
Weapons rack- Str 2 to tip or move. Can't throw.
Chair/Chests- Str 2 to move or throw.
FLIP TABLE- Str 3. Stand the table up on end to have more room to battle! Or to block ranged weapons/ funnel enemies etc.
MONSTER BODY SHIELD: Pick up a slain enemy body for cover. The body has 3BP before falling to pieces. You move at 1d6 only. A desperate move mostly for laughs or retreating.
FEATS OF DEXTERITY: Action. Failure means your turn ends.
JUMP ONTO FURNITURE- Roll Dex or have 3 movement left.
CLIMB BOOKCASE- Must have 3moves left to attempt. You can only attack & be attacked by missile weapons/magic. Enemies can climb up too. Failure means you fall & your turn ends.
JUMP PIT TRAP/SWIM- Roll Dex.
FEIGN ATTACK- Melee enemies attack with one die against ONLY you till you stop doing this, or you fail the Dex roll. You defend with only one die & not attack on your turn. Meant for desperate heros.
TAKE COVER- Crouch behind or beside any furniture to avoid missile weapons at +1 DEF from ranged attacks. Enemies can do the same. Roll Dex each round to maintain.
What do you think, anything I can add? Would love your thoughts on it.