Experimental Alchemy (Alchemist rule thread)
If you've ever read my previous post detailing my 4 alternative Heroes, you might know that I like the concept of an Alchemist Hero who uses potions in addition to magic.
The most obvious way to simulate an Alchemist's powers is, of course, to let him take a few Potion cards each Quest and use those in lieu of Spells. If you follow the above link, you'll find my current rule for that sort of thing, which generates 2-4 Potions of varying potency per Quest, on average. More recently, however, I have started to consider alternative uses for all the potions an Alchemist would accumulate over the course of a campaign - hence this topic. Alchemy involves the combination of various materials to create new ones, ultimately pursuing the eventual creation of the Philosopher's Stone. What if an Alchemist Hero could do the same?:

Basically, if the Alchemist has some spare time in between rooms full of monsters, he can do a little alchemy on the side and create various minor artifacts by using up some of the group's minor potions. Some recipes will be relatively simple to complete, while others will be more complicated (four or more specific potions, for example), although the power of the item thus created would be proportional to the effort required to make it.
The card pictured above, while using my personal templates, is certainly not complete yet (not least because it lacks any sort of artwork). Any suggestions on how I can improve or simplify this mechanic?
End note: The winged chalice icon is part of a secret update to HQModern I did a couple of days ago which adds a dozen or so new icons to the back end of the font.
End note 2: Is anybody interested in downloading blanks of the card templates I use? If so, I can make those available...
The most obvious way to simulate an Alchemist's powers is, of course, to let him take a few Potion cards each Quest and use those in lieu of Spells. If you follow the above link, you'll find my current rule for that sort of thing, which generates 2-4 Potions of varying potency per Quest, on average. More recently, however, I have started to consider alternative uses for all the potions an Alchemist would accumulate over the course of a campaign - hence this topic. Alchemy involves the combination of various materials to create new ones, ultimately pursuing the eventual creation of the Philosopher's Stone. What if an Alchemist Hero could do the same?:

Basically, if the Alchemist has some spare time in between rooms full of monsters, he can do a little alchemy on the side and create various minor artifacts by using up some of the group's minor potions. Some recipes will be relatively simple to complete, while others will be more complicated (four or more specific potions, for example), although the power of the item thus created would be proportional to the effort required to make it.
The card pictured above, while using my personal templates, is certainly not complete yet (not least because it lacks any sort of artwork). Any suggestions on how I can improve or simplify this mechanic?
End note: The winged chalice icon is part of a secret update to HQModern I did a couple of days ago which adds a dozen or so new icons to the back end of the font.
End note 2: Is anybody interested in downloading blanks of the card templates I use? If so, I can make those available...


