How to Get the Most Variety Out of the Basic HQ dice
For the basis of this I will use the following abbreviations: S = Skull, W = White shield, B = Black shield
The magic items and monsters below are purely examples of how the rules can be used.
The basic HQ dice is S,S,S,W,W,B. so 3/6 chance of hitting, 2/6 chance of hero defending, and 1/6 chance of monster defending (I will stick with x/6 terminology rather than simplfying the fractions). The variation in the base game was purely based on the number of dice rolled for each action. For some people this is not granular enough, so let's look at several different ways to use only those dice but have much more variety in the results.
Rerolls
These are the simplest. You can allow players to reroll one, two, all dice, all black shields, etc, or force them to reroll successes. This produces a lot of variety and doesn't change any fundamental part of the game. Two dice with a one die reroll is slightly worse than a 3 dice roll, being statistically the same as allowing only a max of two skulls if the player only chooses to reroll misses. Two dice with the chance of rerolling both skews the dice average to be better.
Magic sword - Roll three combat dice to attack. You may reroll one attack dice per turn.
Big shield - Roll one extra combat dice to defend. Attackers must reroll one skull result before you defend.
Sneaky Gobbo - May reroll defence dice once per turn.
Switcheroo
Rather than relying on skulls=attack and shield=defense, you have items and skills that can use the other dice results as a success. You can combine them or use them on their own, allowing for a full range of values on a single die (1,2,3,4,5,6 = B, W, S, S+B, S+W, S+W+B). One drawback is that you have to remember that you are looking for a different result on the dice than normal.
Deathspear - Roll two dice to attack. White shields count as skulls.
Demon - Rolls two dice to defend, where skulls also count as black shields.
Slug - Attacks with one combat die. Hits with black shields instead of skulls.
Detriments and Extras
A variant on the switcheroo. Not content with a simple attack, then how about weapons that harm the user or do super attacks?
Cursed Sword - Roll three combat dice to attack. A roll of a black shield makes the bearer lose one body point.
Evil Sword - Roll three combat dice to attack. A roll of a black shield counts as two hits.
Absorbing Orb - Roll one extra die in defense. If it is a skull, the orb is destroyed but the body point is saved.
Best of
The monster/hero rolls several dice, but can't use the results of all of them.
Serpent Blade - Roll four combat dice to attack, but ignore the result of one die of your choice.
Roll Up
Repeatedly roll until a failure/success.
Hydra Axe - Roll one combat die to attack. Roll again if the result is a skull, adding this to the total number of hits. Repeat until you get a non-skull result.
Mist Shield - May not have any other armour or shields. Roll 3 dice in defense. Add up the number of white shields rolled, then reroll any white shields again, adding this number to the previous total. Repeat until no white shields are rolled.
The magic items and monsters below are purely examples of how the rules can be used.
The basic HQ dice is S,S,S,W,W,B. so 3/6 chance of hitting, 2/6 chance of hero defending, and 1/6 chance of monster defending (I will stick with x/6 terminology rather than simplfying the fractions). The variation in the base game was purely based on the number of dice rolled for each action. For some people this is not granular enough, so let's look at several different ways to use only those dice but have much more variety in the results.
Rerolls
These are the simplest. You can allow players to reroll one, two, all dice, all black shields, etc, or force them to reroll successes. This produces a lot of variety and doesn't change any fundamental part of the game. Two dice with a one die reroll is slightly worse than a 3 dice roll, being statistically the same as allowing only a max of two skulls if the player only chooses to reroll misses. Two dice with the chance of rerolling both skews the dice average to be better.
Magic sword - Roll three combat dice to attack. You may reroll one attack dice per turn.
Big shield - Roll one extra combat dice to defend. Attackers must reroll one skull result before you defend.
Sneaky Gobbo - May reroll defence dice once per turn.
Switcheroo
Rather than relying on skulls=attack and shield=defense, you have items and skills that can use the other dice results as a success. You can combine them or use them on their own, allowing for a full range of values on a single die (1,2,3,4,5,6 = B, W, S, S+B, S+W, S+W+B). One drawback is that you have to remember that you are looking for a different result on the dice than normal.
Deathspear - Roll two dice to attack. White shields count as skulls.
Demon - Rolls two dice to defend, where skulls also count as black shields.
Slug - Attacks with one combat die. Hits with black shields instead of skulls.
Detriments and Extras
A variant on the switcheroo. Not content with a simple attack, then how about weapons that harm the user or do super attacks?
Cursed Sword - Roll three combat dice to attack. A roll of a black shield makes the bearer lose one body point.
Evil Sword - Roll three combat dice to attack. A roll of a black shield counts as two hits.
Absorbing Orb - Roll one extra die in defense. If it is a skull, the orb is destroyed but the body point is saved.
Best of
The monster/hero rolls several dice, but can't use the results of all of them.
Serpent Blade - Roll four combat dice to attack, but ignore the result of one die of your choice.
Roll Up
Repeatedly roll until a failure/success.
Hydra Axe - Roll one combat die to attack. Roll again if the result is a skull, adding this to the total number of hits. Repeat until you get a non-skull result.
Mist Shield - May not have any other armour or shields. Roll 3 dice in defense. Add up the number of white shields rolled, then reroll any white shields again, adding this number to the previous total. Repeat until no white shields are rolled.