New Evil Wizard Fun: Chaos Counters
So this is my variation on the Evil Wizard deck. Let me know what you think (if you want to)
The changes required for Chaos Counters
Remove the Hazard! and Wandering Monster cards from the Treasure deck and replace them with the new nothing cards
How to draw Chaos Counters
What can the Evil Wizard spend Chaos Counters on?
Spear Trap
Cost: 2 CC
When: Play only when a Hero moves into a square.
Effect: The moving hero triggers an exceptionally well hidden spear trap. Roll a white combat die, if a skull is rolled the hero takes 1 Body Point of damage and his turn is over. If a shield is rolled the Hero's turn continues.
Pit Trap
Cost: 3 CC
When: Play only when a Hero moves into a square.
Effect: The moving hero triggers an exceptionally well hidden pit trap. Place a pit trap tile on the board under the hero. The Hero takes 1 Body Point of damage and his turn is over. He may climb out using the regular rules on his next turn.
Wandering Monsters
Cost: 1 CC per monster placed on the board + 1 CC per BP of monsters placed on the board
When: Any time during the Evil Wizard's turn
Effect: Place 1 monster at the end of a hallway or outside of a doorway to a room that a Hero is in. Place other monsters adjacent to that monster. You may place as many monsters as you have Chaos Counters to afford. You may place any monster that is on the quest map in the quest book other than special monsters and the gargoyle.
Ambush
Cost: 2 CC per monster place on the board + 2 CC per BP of monster placed on the board
When: Any time during a Hero's turn
Effect: Place 1 or more monsters on the board adjacent to the active Hero. They may attack immediately. You may place as many monsters as you have Chaos Counters to afford. You may place any monster that is on the quest map in the quest book other than special monsters and the gargoyle.
Encroaching Chaos
Cost: 3 CC
When: Any time a die is rolled
Effect: Change the result of one die to the result of your choice. You may spend Chaos Counters in this way multiple times in a single roll as long as a different die is changed each time.
Chaotic Restoration
Cost: 2 CC + 1 CC per BP restored
When: Any time a Monster is not a full Body Points
Effect: A monster that is not at full Body Points is restored to full.
The Nothing Cards
The 10 nothing cards are as follows
2 x Nothing: Despite your best efforts you find nothing.
3 x Nothing: Despite your best efforts you find nothing. The Evil Wizard draws one additional Chaos Counter.
3 x Nothing: Despite your best efforts you find nothing. The Evil Wizard draws two additional Chaos Counters.
1 x Nothing: Despite your best efforts you find nothing. The Evil Wizard draws three additional Chaos Counters.
1 x Nothing: Despite your best efforts you find nothing. The Evil Wizard draws four additional Chaos Counters.
Please let me know what you think of this.
The changes required for Chaos Counters
Remove the Hazard! and Wandering Monster cards from the Treasure deck and replace them with the new nothing cards
How to draw Chaos Counters
- If there are no monsters on the board at the start of the Evil Wizard's turn, draw one Chaos Counter
If a Hero searches for anything, draw one Chaos Counter
If during a treasure search a nothing card is drawn it will instruct the Evil Wizard to draw an additional amount of Chaos Counters
What can the Evil Wizard spend Chaos Counters on?
Spear Trap
Cost: 2 CC
When: Play only when a Hero moves into a square.
Effect: The moving hero triggers an exceptionally well hidden spear trap. Roll a white combat die, if a skull is rolled the hero takes 1 Body Point of damage and his turn is over. If a shield is rolled the Hero's turn continues.
Pit Trap
Cost: 3 CC
When: Play only when a Hero moves into a square.
Effect: The moving hero triggers an exceptionally well hidden pit trap. Place a pit trap tile on the board under the hero. The Hero takes 1 Body Point of damage and his turn is over. He may climb out using the regular rules on his next turn.
Wandering Monsters
Cost: 1 CC per monster placed on the board + 1 CC per BP of monsters placed on the board
When: Any time during the Evil Wizard's turn
Effect: Place 1 monster at the end of a hallway or outside of a doorway to a room that a Hero is in. Place other monsters adjacent to that monster. You may place as many monsters as you have Chaos Counters to afford. You may place any monster that is on the quest map in the quest book other than special monsters and the gargoyle.
Ambush
Cost: 2 CC per monster place on the board + 2 CC per BP of monster placed on the board
When: Any time during a Hero's turn
Effect: Place 1 or more monsters on the board adjacent to the active Hero. They may attack immediately. You may place as many monsters as you have Chaos Counters to afford. You may place any monster that is on the quest map in the quest book other than special monsters and the gargoyle.
Encroaching Chaos
Cost: 3 CC
When: Any time a die is rolled
Effect: Change the result of one die to the result of your choice. You may spend Chaos Counters in this way multiple times in a single roll as long as a different die is changed each time.
Chaotic Restoration
Cost: 2 CC + 1 CC per BP restored
When: Any time a Monster is not a full Body Points
Effect: A monster that is not at full Body Points is restored to full.
The Nothing Cards
The 10 nothing cards are as follows
2 x Nothing: Despite your best efforts you find nothing.
3 x Nothing: Despite your best efforts you find nothing. The Evil Wizard draws one additional Chaos Counter.
3 x Nothing: Despite your best efforts you find nothing. The Evil Wizard draws two additional Chaos Counters.
1 x Nothing: Despite your best efforts you find nothing. The Evil Wizard draws three additional Chaos Counters.
1 x Nothing: Despite your best efforts you find nothing. The Evil Wizard draws four additional Chaos Counters.
Please let me know what you think of this.