Equip Action
One thing that has always bugged me was that a hero can carry an unlimited number of weapons (well equipment in general) and use whichever item that best suited there needs at the time of attack or defense. There's just so many things wrong with that. I can't easily fix the carrying of unlimited items, it is what it is. But I can easily fix having every weapon on hand available for an attack.
So in addition to Attack, Cast a Spell, Search for Treasure/Secret Doors/Traps, and Disarm a Trap actions; I offer up the Equip Action.
A prerequisite for this action is to have all of the equipment cards printed out (like I guess how the UK edition was shipped?).
http://www.yeoldeinn.com/na-system.php (Scroll down to the equipment cards that drathe put together)
It's quite simple really, instead of keeping track of your equipment on paper you use the cards to identify what equipment you have on each hero by placing them on or near your hero card. The equipment that is being used or "equipped" is signified by being face up. So a broadsword, shield, and helmet...all face up. Every other piece of equipment, including that sweet battle axe, is face down. On your Hero's turn you may use the equip action to reconfigure your hero's equipment. So face down the sword and shield, face up the battle axe.
One other detail; I actually printed out two copies of each equipment card. So there is at most 2 copies of each equipment available in the game. This means not everyone will get the stylish horned helmet. But I like this because it gives each hero nearly a unique configuration. Obviously you can get around this limitation by making 3 or 4 copies of each equipment card.
Thoughts? Suggestions?
So in addition to Attack, Cast a Spell, Search for Treasure/Secret Doors/Traps, and Disarm a Trap actions; I offer up the Equip Action.
A prerequisite for this action is to have all of the equipment cards printed out (like I guess how the UK edition was shipped?).
http://www.yeoldeinn.com/na-system.php (Scroll down to the equipment cards that drathe put together)
It's quite simple really, instead of keeping track of your equipment on paper you use the cards to identify what equipment you have on each hero by placing them on or near your hero card. The equipment that is being used or "equipped" is signified by being face up. So a broadsword, shield, and helmet...all face up. Every other piece of equipment, including that sweet battle axe, is face down. On your Hero's turn you may use the equip action to reconfigure your hero's equipment. So face down the sword and shield, face up the battle axe.
One other detail; I actually printed out two copies of each equipment card. So there is at most 2 copies of each equipment available in the game. This means not everyone will get the stylish horned helmet. But I like this because it gives each hero nearly a unique configuration. Obviously you can get around this limitation by making 3 or 4 copies of each equipment card.
Thoughts? Suggestions?