Mounted combat rules
I did a quick search and only found a short mention of mounts, so pardon me if I missed it. I had an idea for mounted combat, which I thought I should share before I forget it.
These rules would be useful if you were to include either animals that could be mounted, or monsters (like centaurs) with horse like characteristics. I think the inclusion of a mounted knight in one of the 2 square wide halls could be fun.
1. While mounted, a character, or monster, has the speed of their mount.
2. While mounted, heroes, or Zargon may move, attack(while moving) and then move again, so long as the sum of the two moves are equal to or less than their maximum movement. This means that after a turn is finished, two combatants will not necessarily be standing adjacent to one another. In some cases, this could be a decided disadvantage for the unmounted players. Imagine, a mounted knight with 12 squares of movement, starts two squares away from the dwarf. He closes distance, attacks, and deals 3 damage to the dwarf, and then moves the rest of his movement squares. The dwarf has now taken a major hit, but he has only rolled a 5, yet the knight is too far away to reach, so the Dwarf cannot fight back this turn and would be better off finding a doorway to duck into. Wall of Fire and such spells would be very helpful here.
3. A movement made "On-the-run" is more powerful than a standing attack, but less accurate. Basically, the rider would roll a number of attack dice, but those dice would each be worth more than a single damage if successful. For example, roll 2 dice, and each hit scored is worth 3 damage.
4. If two mounted fighters attack one another, (joust style) whoever has first turn determines how many tiles they will move and then holds their turn. The next person decides how far they will move. Then, both figures are moved one square at a time toward each other, until they are diagonal from each other (if armed with spears, pole arms, or long weapons) or they are adjacent to one another. Those fighting in this way then roll the appropriate combat dice, plus one. Defense and attack occur in this same roll. (Not sure this rule works, and not sure if it would ever be used)
I thought about this while attempting to sleep last night, so, I want to know what fully conscious minds have to say about it.
These rules would be useful if you were to include either animals that could be mounted, or monsters (like centaurs) with horse like characteristics. I think the inclusion of a mounted knight in one of the 2 square wide halls could be fun.
1. While mounted, a character, or monster, has the speed of their mount.
2. While mounted, heroes, or Zargon may move, attack(while moving) and then move again, so long as the sum of the two moves are equal to or less than their maximum movement. This means that after a turn is finished, two combatants will not necessarily be standing adjacent to one another. In some cases, this could be a decided disadvantage for the unmounted players. Imagine, a mounted knight with 12 squares of movement, starts two squares away from the dwarf. He closes distance, attacks, and deals 3 damage to the dwarf, and then moves the rest of his movement squares. The dwarf has now taken a major hit, but he has only rolled a 5, yet the knight is too far away to reach, so the Dwarf cannot fight back this turn and would be better off finding a doorway to duck into. Wall of Fire and such spells would be very helpful here.
3. A movement made "On-the-run" is more powerful than a standing attack, but less accurate. Basically, the rider would roll a number of attack dice, but those dice would each be worth more than a single damage if successful. For example, roll 2 dice, and each hit scored is worth 3 damage.
4. If two mounted fighters attack one another, (joust style) whoever has first turn determines how many tiles they will move and then holds their turn. The next person decides how far they will move. Then, both figures are moved one square at a time toward each other, until they are diagonal from each other (if armed with spears, pole arms, or long weapons) or they are adjacent to one another. Those fighting in this way then roll the appropriate combat dice, plus one. Defense and attack occur in this same roll. (Not sure this rule works, and not sure if it would ever be used)
I thought about this while attempting to sleep last night, so, I want to know what fully conscious minds have to say about it.