Bow Rules
I thought of back when playing diablo and diablo 2 they had shortbows, longbows, then they had composite shortbows, and composite longbows as well. I had the idea of putting these in an armory but how would we do the rules.
Short-bow (100 Gold)
1 attack die, *1 Attack die to hit
Longbow (250 gold)
2 attack dice, 2 Attack Dice to hit
Composite Short-bow (275 gold)
1 Attack die
Composite Longbow (300 Gold)
2 attack dice
Crossbow (350)
3 attack dice 2 attack dice to hit (takes 1 movement to load)
I had the idea for this from The Lord of the Rings Strategy Battlegame when you fire you need to hit it before you wound it. So I thought that you need to roll a white shield to hit, and if you hit then you can see if you wound with the skull. If you hit and don't wound then the monster can move and attack immediately. Same goes with Long bow except that it has 2 attack dice to wound and two to hit but you only need one white shield to hit. The Composite on the other hand are a better shot and you just need to see if you wound. Special exception to the rule, if you use a ranger for a character then he can shoot fine without seeing if he hits or not and he gets a bonus of +1 on the composite bows same goes with an elf except for the bonus. The Crossbow should take longer to load it is a more complex ranged weapon. Hope you enjoy the idea
Short-bow (100 Gold)
1 attack die, *1 Attack die to hit
Longbow (250 gold)
2 attack dice, 2 Attack Dice to hit
Composite Short-bow (275 gold)
1 Attack die
Composite Longbow (300 Gold)
2 attack dice
Crossbow (350)
3 attack dice 2 attack dice to hit (takes 1 movement to load)
I had the idea for this from The Lord of the Rings Strategy Battlegame when you fire you need to hit it before you wound it. So I thought that you need to roll a white shield to hit, and if you hit then you can see if you wound with the skull. If you hit and don't wound then the monster can move and attack immediately. Same goes with Long bow except that it has 2 attack dice to wound and two to hit but you only need one white shield to hit. The Composite on the other hand are a better shot and you just need to see if you wound. Special exception to the rule, if you use a ranger for a character then he can shoot fine without seeing if he hits or not and he gets a bonus of +1 on the composite bows same goes with an elf except for the bonus. The Crossbow should take longer to load it is a more complex ranged weapon. Hope you enjoy the idea
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