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Redacted Heroquest

Discuss new Rules for HeroQuest.

Re: Redacted Heroquest

Postby chaoticprime » April 16th, 2014, 2:17 pm

New Action: Test Body

Taken to perform some feat of strength or dexterity, or in response to particular events. The result of the test is determined by rolling both red die. The is a success if either die result is lesser than or equal to the Hero's current Body Points. However, if the roll result produces doubles, it automatically succeeds.

Uses for Test Body on a Hero's turn:

>Dodge Roll: You may move diagonally one space during the course of your movement. Use the Body Test die roll result also for your movement result.
>Leap Pit Trap: Replaces the existing mechanic for leaping over pit traps. If test succeeds, the trap was leaped over safely.
>Mighty Attack: Roll before making combat roll to attack. If successful, one of your combat dice in the upcoming attack roll automatically is considered to have rolled a skull. However, you automatically lose one Body Point. If you fail the test, you automatically lose 2 Body Points.

On the Evil Wizard's turn:

>Guts: Roll when your Body Points reach 0. Before you die, make test. If either red die result is a 1, even if both are 1 (snake eyes), the test succeeds. Use the roll result as squares of movement that you may immediately take in any valid direction--though probably always towards safely. At the end of the movement, however, you die and drop your equipment.


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Re: Redacted Heroquest

Postby chaoticprime » April 17th, 2014, 7:40 am

Updated Character Cards. These reflect some changes made based on play-testing (Thief ability actually annoyingly powerful, though it did get her killed by traps from being arrogant).
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Re: Redacted Heroquest

Postby Sotiris » April 17th, 2014, 11:38 am

If i ever travel to USA, you'll be on my top5 watchlist! I'll definitely visit you to play a game!
Check Ranger's text, it's wrong.
Barbarian seems underrated to me but you know better as you playtested 'em all.

I've done in the past something similar as you by making cards with real miniatures for icons (Reaper) and it's cool!
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Redacted Heroquest

Postby Malcadon » April 17th, 2014, 6:52 pm

When I think of "Redacted HeroQuest", I think of this:

Image


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Re: Redacted Heroquest

Postby mako-heart » April 17th, 2014, 9:45 pm

chaoticprime wrote:Updated Character Cards. These reflect some changes made based on play-testing (Thief ability actually annoyingly powerful, though it did get her killed by traps from being arrogant).
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Chaotic are you playing EU rules now ? Equipment deck? they are cool characters but i'm just too tradtional "NA" style character cards they look too much like EU for me. Yeah it would be fun if all of us could play some serious HQ for like a week straight!! :lol:
ALL YOUR WALL SPELL BASES ARE BELONG TO US!!!


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Re: Redacted Heroquest

Postby chaoticprime » April 17th, 2014, 11:05 pm

Malcadon wrote:When I think of "Redacted HeroQuest", I think of this:

Image


Most excellent.


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Re: Redacted Heroquest

Postby knightkrawler » April 18th, 2014, 2:24 am

Believe you me, cp's RHQ is nothing like the EU rules.
An equipment deck is necessary due to intention. Each card represents the amount 1 of the item it depicts.
A card deck for each player represents EVERYthing he has, nothing more, nothing less.

I've been doing the same thing (as far as intention goes).
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