by chaoticprime » April 16th, 2014, 2:17 pm
New Action: Test Body
Taken to perform some feat of strength or dexterity, or in response to particular events. The result of the test is determined by rolling both red die. The is a success if either die result is lesser than or equal to the Hero's current Body Points. However, if the roll result produces doubles, it automatically succeeds.
Uses for Test Body on a Hero's turn:
>Dodge Roll: You may move diagonally one space during the course of your movement. Use the Body Test die roll result also for your movement result.
>Leap Pit Trap: Replaces the existing mechanic for leaping over pit traps. If test succeeds, the trap was leaped over safely.
>Mighty Attack: Roll before making combat roll to attack. If successful, one of your combat dice in the upcoming attack roll automatically is considered to have rolled a skull. However, you automatically lose one Body Point. If you fail the test, you automatically lose 2 Body Points.
On the Evil Wizard's turn:
>Guts: Roll when your Body Points reach 0. Before you die, make test. If either red die result is a 1, even if both are 1 (snake eyes), the test succeeds. Use the roll result as squares of movement that you may immediately take in any valid direction--though probably always towards safely. At the end of the movement, however, you die and drop your equipment.