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Looking to power up new Heroes for difficult expansions?

PostPosted: January 19th, 2026, 12:57 pm
by MULE
Hello - I designed this quest as a mini campaign so advanced players could power up four new Heroes quickly and take on more difficult adventures hombrew or otherwise... Its slow to bubble up but has been well play tested and builds to a really tense finish while adding some lore to your new heroes. You can get it here and I'd love any feedback...

https://helix-mule.itch.io/kallack-helblar

It includes:

1x Quest book with a unique story. Includes 2 quests intended to be played consecutively.

1x original monster card - the 'Revenant Minotaur' (supplied in the 1989 and 2021 styles)

1x original board tile (supplied in both the 1989 and 2021 scale).

Image

Re: Looking to power up new Heroes for difficult expansions?

PostPosted: September 3rd, 2026, 8:53 pm
by Daedalus
Nothing to see here.

Re: Looking to power up new Heroes for difficult expansions?

PostPosted: September 23rd, 2026, 5:46 pm
by carthoz
Daedalus wrote:Nothing to see here.

Seems like Mule's itch handle has changed.
You can find the mentioned mini-campaign at https://helix-mule.itch.io/kallack-helblar

Re: Looking to power up new Heroes for difficult expansions?

PostPosted: September 24th, 2026, 2:54 pm
by Daedalus
Thanks for the new link. It looks great; I especially like that both classic and AH art formats is available.

Re: Looking to power up new Heroes for difficult expansions?

PostPosted: September 29th, 2026, 7:11 am
by The Admiral
Interesting quest. Just a couple of questions/clarifications?
1) In Quest 1 can the heroes can move through the unactivated chaos warriors at B, or must they be attacked? And if one is attacked does the other activate?
2) In Quest 2 when does the door at E slam shut? I'm assuming after the first hero enters so that heroes on the outside can let them out. This is assuming the Minotaur chooses not to leave the room through a wall when activated.

Re: Looking to power up new Heroes for difficult expansions?

PostPosted: October 5th, 2026, 3:59 am
by MULE
The Admiral wrote:Interesting quest. Just a couple of questions/clarifications?
Thanks for taking the time to read it. :-)

1) In Quest 1 can the heroes can move through the unactivated chaos warriors at B, or must they be attacked? And if one is attacked does the other activate?

It was intended that they block the way and must be attacked OR the Heroes can gain access via the secret door on the room labelled C. If one is attacked they both become active.

2) In Quest 2 when does the door at E slam shut? I'm assuming after the first hero enters so that heroes on the outside can let them out. This is assuming the Minotaur chooses not to leave the room through a wall when activated.


That is correct. The Revenant Minotaur was designed to give Morcar/Zargon a few more choices to make in tactics and playstyles. So both are valid options. "Should I stay or should I go...?" Either way a second Hero would be needed to rescue the first (or a Pass through Rock spell or a breached wall from the Revenant Minotaur ). In our play throughs it was best to get the Minotaur out asap. He's likely getting resurrected through the treasure deck because those pesky Heroes can't help themselves.