[Quest Pack][3 Quests] Group Quest - Elementarium Magi

Summary: Balur, the Fire Mage (quest 8 of the original questbook) is part of a Brotherhood of Elementarium Magi.
There are mage dealing in the arts of the other three elements - earth, air, and water. Mentor has charged the
heroes to find and defeat these other magi before they can cause harm to the Empire.
----EDIT NOTE, evening of 2-18-2021: If you downloaded this earlier in the day...The Spell Skin of Stone states "1d6" - this is "one combat die". Sorry!
Here are the "Mentor" entries from each quest:
QUEST 1: LAIR OF THE EARTH MAGE
Through much study, I have discovered that Balur, the Fire Mage, was actually part of a brotherhood of wizards devoted to turning elemental magic against the good people of the lands, in the name and service of Chaos. Luckily, Balur’s brothers have not yet been enlisted as agents of Chaos to actively fight against the Empire. I can only assume that the Emperor’s Wizards will be unable to thwart these magi, and so I ask you to hunt them down and destroy them before they can wreak the havoc we saw from Balulr. The first you will battle is Rusarin, The Earth Mage. You will find him within his underground lair.
QUEST 2: TOWER OF THE AIR MAGE
We are fortunate indeed, my friends! The parchment you found in Rasurin’s lair tells us that the Brotherhood of Elemental Magi has been planning attacks against the Empire and its people. It seems that Balur’s attacks were just the beginning. We must move quickly, now, before the other Magi discover that were are after them. Travel fast to the Tower of Bechahn, the Air Mage, and pray she has not already heard of her brother’s demise.
QUEST 3: KEEP OF THE WATER MAGE
I am afraid, brave heroes, that we did not move quickly enough. Fionel, the Water Mage, has been given news of the destruction of her brethren. She will most assuredly have her keep and her minions ready for your arrival. I am sorry! I offer this advice as a consolation: Be extremely careful of pit traps within her swampy domain. They will be narrow, and you will not be able to swim, should you fall into one.
I have designed each of these quests to be basically the same as far as power level and combat goes. I paid special attention to the monsters
used and how they were grouped, along with the traps. There are some variations, but heroes who can get through the original Quest 8
should be able to fair the same in these three.
If you wish to run these after other quests, simply add in some more monsters, and perhaps play them a bit differently - giving them some better
than normal strategy.
I included eight new treasure cards - these are new treasures found by the heroes. I also included information for new or reworded/reworked
spells. The treasures, as I said, are on cards. The spells are simply written out and take up two pages. Sorry - I am horrible at designing
and/or rewriting spells to fit onto a card. It is a big flaw of mine when it comes to homebrew heroquest.
I also have included the overlay tiles needed for the wizard's tower in quest two.
Let me know what you think, and keep your eyes out for some more coming, hopefully soon. I've got some creative juices flowing right now,
and I hope to have another quest pack or two ready within the week.
There are mage dealing in the arts of the other three elements - earth, air, and water. Mentor has charged the
heroes to find and defeat these other magi before they can cause harm to the Empire.
----EDIT NOTE, evening of 2-18-2021: If you downloaded this earlier in the day...The Spell Skin of Stone states "1d6" - this is "one combat die". Sorry!
Here are the "Mentor" entries from each quest:
QUEST 1: LAIR OF THE EARTH MAGE
Through much study, I have discovered that Balur, the Fire Mage, was actually part of a brotherhood of wizards devoted to turning elemental magic against the good people of the lands, in the name and service of Chaos. Luckily, Balur’s brothers have not yet been enlisted as agents of Chaos to actively fight against the Empire. I can only assume that the Emperor’s Wizards will be unable to thwart these magi, and so I ask you to hunt them down and destroy them before they can wreak the havoc we saw from Balulr. The first you will battle is Rusarin, The Earth Mage. You will find him within his underground lair.
QUEST 2: TOWER OF THE AIR MAGE
We are fortunate indeed, my friends! The parchment you found in Rasurin’s lair tells us that the Brotherhood of Elemental Magi has been planning attacks against the Empire and its people. It seems that Balur’s attacks were just the beginning. We must move quickly, now, before the other Magi discover that were are after them. Travel fast to the Tower of Bechahn, the Air Mage, and pray she has not already heard of her brother’s demise.
QUEST 3: KEEP OF THE WATER MAGE
I am afraid, brave heroes, that we did not move quickly enough. Fionel, the Water Mage, has been given news of the destruction of her brethren. She will most assuredly have her keep and her minions ready for your arrival. I am sorry! I offer this advice as a consolation: Be extremely careful of pit traps within her swampy domain. They will be narrow, and you will not be able to swim, should you fall into one.
I have designed each of these quests to be basically the same as far as power level and combat goes. I paid special attention to the monsters
used and how they were grouped, along with the traps. There are some variations, but heroes who can get through the original Quest 8
should be able to fair the same in these three.
If you wish to run these after other quests, simply add in some more monsters, and perhaps play them a bit differently - giving them some better
than normal strategy.
I included eight new treasure cards - these are new treasures found by the heroes. I also included information for new or reworded/reworked
spells. The treasures, as I said, are on cards. The spells are simply written out and take up two pages. Sorry - I am horrible at designing
and/or rewriting spells to fit onto a card. It is a big flaw of mine when it comes to homebrew heroquest.
I also have included the overlay tiles needed for the wizard's tower in quest two.
Let me know what you think, and keep your eyes out for some more coming, hopefully soon. I've got some creative juices flowing right now,
and I hope to have another quest pack or two ready within the week.