Plague of Zombies - thoughts
This quest has been recreated off the back of the Adventure Design Kit by Pheonix. I have the following points to make:
1) Note B of the original is quite clear that the Hero is teleported to room A, not room C. There is no info as to what is in the right hand chest, and Holy Water and 50gc seem a reasonable guess.
2) There is no wandering monster on the original, and so Pheonix went for a zombie. This is a reasonable assumption, but further research has shown that on the Dutch version of this quest on the back of their box, it is 2 Zombies, so I think these should be the wandering monsters for the quest.
3) There is no text for Note D in the original. Pheonix has filled in the blanks in a quite reasonable way, but there were no Body Points in EU HQ at this time; even the Witch Lord had only 1BP! And no spells. Therefore his stats are fine as written, but he should have only 1BP. With no system spells at this time in the EU HQ world, I believe his powers are written into the quest via the resurrection rules, and these powers should end on his death.
4) This just leaves Note C. The positioning of the 'C' would indicate that the note has something to do with either the Mummies or the Coffins. I'm going to go with something being in the coffins as there is otherwise no special quest treasure in this quest other than that which has already been added in by Pheonix. 150gc or a Potion of healing, or both?
1) Note B of the original is quite clear that the Hero is teleported to room A, not room C. There is no info as to what is in the right hand chest, and Holy Water and 50gc seem a reasonable guess.
2) There is no wandering monster on the original, and so Pheonix went for a zombie. This is a reasonable assumption, but further research has shown that on the Dutch version of this quest on the back of their box, it is 2 Zombies, so I think these should be the wandering monsters for the quest.
3) There is no text for Note D in the original. Pheonix has filled in the blanks in a quite reasonable way, but there were no Body Points in EU HQ at this time; even the Witch Lord had only 1BP! And no spells. Therefore his stats are fine as written, but he should have only 1BP. With no system spells at this time in the EU HQ world, I believe his powers are written into the quest via the resurrection rules, and these powers should end on his death.
4) This just leaves Note C. The positioning of the 'C' would indicate that the note has something to do with either the Mummies or the Coffins. I'm going to go with something being in the coffins as there is otherwise no special quest treasure in this quest other than that which has already been added in by Pheonix. 150gc or a Potion of healing, or both?