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[Group Quest] - Chaos in the Keep

PostPosted: August 13th, 2010, 10:37 pm
by link_triforce21
The following quest is one that I did in a hurry so there my be a few errors but nothing major, if anything is wrong with the file please let me know and i will get it fixed. Have fun.

Re: [Group Quest] - Chaos in the Keep

PostPosted: August 13th, 2010, 11:45 pm
by mo123813
I like the use of a minotaur. There was one in an old Yeoldeinn Homebrewed quest

Re: [Group Quest] - Chaos in the Keep

PostPosted: August 14th, 2010, 12:15 pm
by link_triforce21
yeah, at first i didn't have that room in the quest but then i played though it and it was to easy so i added the room and made the minotaur have different stats then the one in the Ye Olde Inn Classic part of the site. it was also a choice between a troll or the minotaur. Mino won.

Re: [Group Quest] - Chaos in the Keep

PostPosted: August 15th, 2010, 6:00 am
by Ethica
Good quest. Doesn't note F need to say that the door is locked though?

1 other tiny nitpick - In the instruction manual Mentor says "Through Loretome I may guide you, but I may not intervene, lest a greater evil befall the world, and the evil forces of chaos triumph forever." but like in your quest he frequently intervenes, in Halls of the Dead he casts a powerful spell. Metor has to stop intervening or he's tempting that greater evil (which could be kind of exciting.)

Re: [Group Quest] - Chaos in the Keep

PostPosted: August 15th, 2010, 8:47 am
by el_flesh
oooooo Kind of like a Mortal Kombat thing....if Mentor goes around using his powers then some other char opposed to him will step in and use HIS powers, too...
and thus the entire Earth becomes merely another battlefield for higher beings.

Have a nice day!

Re: [Group Quest] - Chaos in the Keep

PostPosted: August 15th, 2010, 2:19 pm
by link_triforce21
Sorry about note F. And the thing with Mentor is he's Zargon's Master. He's bad.

Re: [Group Quest] - Chaos in the Keep

PostPosted: August 15th, 2010, 10:35 pm
by link_triforce21
Ethica wrote:Good quest. Doesn't note F need to say that the door is locked though?

1 other tiny nitpick - In the instruction manual Mentor says "Through Loretome I may guide you, but I may not intervene, lest a greater evil befall the world, and the evil forces of chaos triumph forever." but like in your quest he frequently intervenes, in Halls of the Dead he casts a powerful spell. Metor has to stop intervening or he's tempting that greater evil (which could be kind of exciting.)



One more thing in the D&D cartoon Dungeon Master said he to shall not "intervene".....wait a second he did too "intervene". So just to make a point.....I don't care.