[Quest Pack] [8 Quests] ETERNAL KINGDOM
New Questpack is up, Eternal Kingdom, where I diverged from revisiting the original quest packs.
Instead of rewriting Return of the Witch-Lord I used my own ideas and wrote eight very diverse quests, taking only a few of the creative ideas from RotWL.
It is played on various game boards or a tiles system or a game mat which you can draw things onto.
The "monsters" are Harpies, Witch Elves, Dryads, Giant Spiders, and some undead. Plus two minor demons and an Elf queen.
The environments are forests, swamps, classic dungeons, a city among the trees.
Themes and motifs are feminism, eugenics, "dark" or corrupted elves.
The Cult of Luna album Eternal Kingdomhttps://en.wikipedia.org/wiki/Eternal_Kingdom is godfather to all the quest titles
and the overall mood.
Dropbox-link: https://www.dropbox.com/sh/9dpeox62ejor91s/AABL_3JGEhvYxVSoyax3mwuKa?dl=0
The villain chart for this is not finished, but you can see the stats.
Refer to the rest of my Dropbox for rules.
Eternal Kingdom is played with the Morcar Compendium and takes more than the standard HQ game system for playing.
[Additional components needed: 1 Alban/Elven Queen, 7 Characters-female, 2 Demons-minor, 5 Dryads, 5 Fenwights, 4 Furies, 1 Ghost Horde, 6 Ghouls, +1 Goblin, 2 Goblin Archers*, 3 Goblin Spearmen*, 2 Harpies, Mercenaries/Companions: 1-4 Apprentices, 2-4 Crossbowman, 1-4 Halberdiers, 2-4 Scouts, 2-4 Swordsmen (from FH or WoM), 1 Mongrel, 1 Ogre (from AtOH or MotM), 8 Queensguard, 1 Reaver, 6 Widows, 3 Wights
* Standard monster figures may be used.
alternate 5x8 room tile* (use 5x8 room tile from Ye Olde Inn), +2 alters, battle room tile (from AtOH or Heroes & Villians), +4 bookcases, carpet room tile (from AtOH or H&V), cavern tile* (from Advanced Heroquest-Terror in the Dark), cave passages tiles*: 11 blocked, 9 corner, 7 cross, 3 tee (from Ye Olde Inn), +1 chest, +6 closed and +3 open doors, 4 closed and 4 open double-doors (from Ye Olde Inn or Champion of the Empire), corner prison and corner ye olde inn tiles* (from Ye Old Inn), +24 double blocked square tiles* (also from MotM), +1 cupboard, great hall tile* (from Ye Olde Inn), +1 fireplace, hall of magic tile* (from CotE), 1 iron exit and 1 wooden entrance door (from FH, KK, MotM, or RotWL), 1 large cupboard, large pool* (from Mage Knight Dungeons, optionally use fountain from Ye Olde Inn), 6 long and 2 short stairway tiles (from KK or H&V), 2 8x4 long room tiles* (from Ye Olde Inn), 20 pillars (from CotE), pool of blood tile* (use center section room w/pit tile from Ye Olde Inn), 9 portcullises (from MotM), quad room tile* (from Ye Olde Inn), revolving room tile (from RotWL or H&V), 12 1x2 rubble markers* (from Descent), secret garden tile* (from ?), +1 stairs tile, 2 1x1 stairs tiles* (from Ye Olde Inn), 1 stone door (from AtOH), +4 tables, +1 throne, tomb room tile* (from AHQ-TitD), + 9 tombs, 2 tomb tiles (from CotE), 2 trap door tiles (from KK or MotM), waterwell tile* (from Ye Olde Inn), +1 weapons rack, well of madness tile* (from Ye Olde Inn)
* Size to 40-mm scale
40-mm gridded game mat, 40 mm gameboard (from H&V), various 40-mm room and corridor tiles (from HQ-Modular)
Artefact Cards: Cloak of Passage, Gehynna's Boots, Potion of Healing, Punisher, Tonic of Recovery (from H&V)
Equipment Cards: Battleaxe, Dagger, x2-4 Enchanted Daggers, Handaxe, 1 Helmet, Longsword, Poison Antidote, Potion of Healing, x1-2 Potions of Resilience, x2 Ropes, 1 Shield, Shortbow, 1 Shortsword, x2 Tonics of Mending (from H&V/H&V)
Scroll Cards (from H&V)
Witchery Cards: x2 Bone Warriors, Domination, Forcefield, Intimidation, Mindfreeze, Mindlock, Negate Spell, Sleep,Sleep, Tempest (from H&V/H&V)
Note: This Quest Pack is intended to be played using the unique Heroes & Villains card decks and rule books linked to in the post signature below. -edit]
Instead of rewriting Return of the Witch-Lord I used my own ideas and wrote eight very diverse quests, taking only a few of the creative ideas from RotWL.
It is played on various game boards or a tiles system or a game mat which you can draw things onto.
The "monsters" are Harpies, Witch Elves, Dryads, Giant Spiders, and some undead. Plus two minor demons and an Elf queen.
The environments are forests, swamps, classic dungeons, a city among the trees.
Themes and motifs are feminism, eugenics, "dark" or corrupted elves.
The Cult of Luna album Eternal Kingdomhttps://en.wikipedia.org/wiki/Eternal_Kingdom is godfather to all the quest titles
and the overall mood.
Dropbox-link: https://www.dropbox.com/sh/9dpeox62ejor91s/AABL_3JGEhvYxVSoyax3mwuKa?dl=0
The villain chart for this is not finished, but you can see the stats.
Refer to the rest of my Dropbox for rules.
Eternal Kingdom is played with the Morcar Compendium and takes more than the standard HQ game system for playing.
[Additional components needed: 1 Alban/Elven Queen, 7 Characters-female, 2 Demons-minor, 5 Dryads, 5 Fenwights, 4 Furies, 1 Ghost Horde, 6 Ghouls, +1 Goblin, 2 Goblin Archers*, 3 Goblin Spearmen*, 2 Harpies, Mercenaries/Companions: 1-4 Apprentices, 2-4 Crossbowman, 1-4 Halberdiers, 2-4 Scouts, 2-4 Swordsmen (from FH or WoM), 1 Mongrel, 1 Ogre (from AtOH or MotM), 8 Queensguard, 1 Reaver, 6 Widows, 3 Wights
* Standard monster figures may be used.
alternate 5x8 room tile* (use 5x8 room tile from Ye Olde Inn), +2 alters, battle room tile (from AtOH or Heroes & Villians), +4 bookcases, carpet room tile (from AtOH or H&V), cavern tile* (from Advanced Heroquest-Terror in the Dark), cave passages tiles*: 11 blocked, 9 corner, 7 cross, 3 tee (from Ye Olde Inn), +1 chest, +6 closed and +3 open doors, 4 closed and 4 open double-doors (from Ye Olde Inn or Champion of the Empire), corner prison and corner ye olde inn tiles* (from Ye Old Inn), +24 double blocked square tiles* (also from MotM), +1 cupboard, great hall tile* (from Ye Olde Inn), +1 fireplace, hall of magic tile* (from CotE), 1 iron exit and 1 wooden entrance door (from FH, KK, MotM, or RotWL), 1 large cupboard, large pool* (from Mage Knight Dungeons, optionally use fountain from Ye Olde Inn), 6 long and 2 short stairway tiles (from KK or H&V), 2 8x4 long room tiles* (from Ye Olde Inn), 20 pillars (from CotE), pool of blood tile* (use center section room w/pit tile from Ye Olde Inn), 9 portcullises (from MotM), quad room tile* (from Ye Olde Inn), revolving room tile (from RotWL or H&V), 12 1x2 rubble markers* (from Descent), secret garden tile* (from ?), +1 stairs tile, 2 1x1 stairs tiles* (from Ye Olde Inn), 1 stone door (from AtOH), +4 tables, +1 throne, tomb room tile* (from AHQ-TitD), + 9 tombs, 2 tomb tiles (from CotE), 2 trap door tiles (from KK or MotM), waterwell tile* (from Ye Olde Inn), +1 weapons rack, well of madness tile* (from Ye Olde Inn)
* Size to 40-mm scale
40-mm gridded game mat, 40 mm gameboard (from H&V), various 40-mm room and corridor tiles (from HQ-Modular)
Artefact Cards: Cloak of Passage, Gehynna's Boots, Potion of Healing, Punisher, Tonic of Recovery (from H&V)
Equipment Cards: Battleaxe, Dagger, x2-4 Enchanted Daggers, Handaxe, 1 Helmet, Longsword, Poison Antidote, Potion of Healing, x1-2 Potions of Resilience, x2 Ropes, 1 Shield, Shortbow, 1 Shortsword, x2 Tonics of Mending (from H&V/H&V)
Scroll Cards (from H&V)
Witchery Cards: x2 Bone Warriors, Domination, Forcefield, Intimidation, Mindfreeze, Mindlock, Negate Spell, Sleep,Sleep, Tempest (from H&V/H&V)
Note: This Quest Pack is intended to be played using the unique Heroes & Villains card decks and rule books linked to in the post signature below. -edit]