BrutalBarracuda wrote:Hi all, so I've been dicking around with Heroscribe and HQ Quest Creator and with a little help from Windows Publisher I've finally managed to create my very first custom quest. What do you guys think? I can't wait to give it a bash at our next games night!
Most importantly, how did this Quest work out with your group?
BrutalBarracuda wrote:Yes, i forgot to write the door at B is now unlocked. I'll amend it later. Only problem with this quest is you will need extra parts. Ive brought loads of bits off ebay i.e extra pit traps and blocked passages etc
Extra parts will be cool with some players, but bad news if you want your average Morcar/Zargon player to try this Quest. If you rework it, consider modifications so that only one base set is needed. For instance, swap in spear traps for some of the pit traps. This would have the added benefit of avoiding the problem cythialee mentioned using the North American rules.
BrutalBarracuda wrote:...I plan to add torches to the equipment deck and have certain rooms that cannot be seen unless you have a torch. I'll probably also introduce a rule where heros can only carry a certain amount of items, unless they have a satchel or something. This is why i need to make my own cards, but for the purpose of anyone who wants to download and play i'll no doubt create a list.
This is one game i always wanted as a child but my parents never got it for me, so glad i finally got myself a copy.
Be sure to check around in the Inn as many useful cards have already been created by other fans.
Congratulations on finally overcoming the restrictions set by your parents.

The imaginative fuel of childhood reapplied in adulthood rocks!