I just now realized that visitors can't download from that site! Uploaded to dropbox instead:
https://dl.dropboxusercontent.com/u/5167745/79702691-The-Mirror-Maze.pdfSadly I don't have the original files on my computer and some of the formatting seems to be permanently wrecked

I guess it's time for a remake soon... I would feel bad uploading this messy version to the inn...
1. Yes, you move the heroes. Some of the puzzles can only be solved this way.
2. Everything that has been discovered stays discovered according to standard rules.
3. Yes. These could might as well have been normal doors. I just wanted to recreate that feeling from the Labyrinth where Sarah can't even get in because its just a neverending empty corridor.
But actually it might be a good idea to make the door into room with the living orcs open by a mechanic in the statue room. That would force the players to see the statues before they are destroyed, showing them one of the basic mechanics of the puzzles.
4. That's an error. Use the position of the statue.
Redav wrote:What sort of puzzles do you put in your quests? I think I'd get some ideas from the Eye of the Beholder series. I'd have locked doors needing specific keys but that's hardly a puzzle. Maybe a pad that causes a door to open when a hero is on it removing a hero from one part of the map.
You can also expand the pressure pad puzzle by using a rolling boulder trap. He has to stay on the pad to allow the boulder to roll through the door, but step aside not to be crushed.
Only by getting the boulder to crash at the pressure pad can the last hero use the secret door.