Quest Setting
When creating quest packs, what do you use for your world setting and do you stick with the one?
Is there a community world on the go?
Is there a community world on the go?
Dedicated to Ye Olde "Agin's" Inn and the fantasy board game HeroQuest
https://forum.yeoldeinn.com/

I can't help but notice you DIDN'T separate HQ and Warhammer into two. There's big disagreement whether it's the same world or not. Plenty of good arguments for both.
torilen wrote:CP - do you know much about spelljammer. Now THAT would be fun for HQ, don't you think?
Goblin-King wrote:I can't help but notice you DIDN'T separate HQ and Warhammer into two.
Goblin-King wrote:There's big disagreement whether it's the same world or not.
chaoticprime wrote:This place and its goddamn multiple-choice forums.
chaoticprime wrote:Anyhow, I've long been of the notion that the world setting should be switched from GW to either a custom one we build around the Expansions, or to Greyhawk. If you don't know why we'd do the latter, you just need to learn about the awesomeness of Greyhawk.
chaoticprime wrote:I think that HQ is the storybook world of Warhammer. Its like a universe within a universe, where Zargon and Mentore are the human faces fictionalized to rally children against Chaos while they're young. Its like Chess, but for youths of the Empire. Like George V or Uncle Sam.