minotaurs, ghosts, nith goblins and more
Hello.
I have made some new monsters recently, to be used with my other modifications, like new characters and spells etc...I use the European version, so all standard monsters only have 1 BP. Boring! I needed new ones!
Some are very simple, and some others needed new rules or monster spell schools... I will inform you of these when needed.
First, the simple ones!
Night Goblin

Attack 1
Defence 1
Mind 2
Body 1
Move 8
Is equipped with a bow...2 attack dice against all enemies the monster can see, but that isn't in a square next to it.
Centaur

Attack 3
Defence 3
Mind 4
Body 2
Move 12
Is equipped with a bow...2 attack dice against all enemies the monster can see, but that isn't in a square next to it.
Minotaur

Attack 5
Defence 4
Mind 1
Body 3
Move 8
Ghost

Attack 1 psycic (this means the attack affects mind points. In addition, no normal defence roll can be made...instead, the target rolls one battle dice for each mind point it has. If one or more shields are rolled, the whole attack is avoided)
Defence 3 immaterial (this means that the ghost only can be affected by spells, or close combat attacks where you roll one dice for each mind point of the attacker. Also, when moving, the ghost can pass other figures and are not affected by non-magical traps.)
Mind 0
Body 1
Move 6
Coming next: Chaos Warlock and Vampire!!
I have made some new monsters recently, to be used with my other modifications, like new characters and spells etc...I use the European version, so all standard monsters only have 1 BP. Boring! I needed new ones!
Some are very simple, and some others needed new rules or monster spell schools... I will inform you of these when needed.
First, the simple ones!
Night Goblin

Attack 1
Defence 1
Mind 2
Body 1
Move 8
Is equipped with a bow...2 attack dice against all enemies the monster can see, but that isn't in a square next to it.
Centaur

Attack 3
Defence 3
Mind 4
Body 2
Move 12
Is equipped with a bow...2 attack dice against all enemies the monster can see, but that isn't in a square next to it.
Minotaur

Attack 5
Defence 4
Mind 1
Body 3
Move 8
Ghost

Attack 1 psycic (this means the attack affects mind points. In addition, no normal defence roll can be made...instead, the target rolls one battle dice for each mind point it has. If one or more shields are rolled, the whole attack is avoided)
Defence 3 immaterial (this means that the ghost only can be affected by spells, or close combat attacks where you roll one dice for each mind point of the attacker. Also, when moving, the ghost can pass other figures and are not affected by non-magical traps.)
Mind 0
Body 1
Move 6
Coming next: Chaos Warlock and Vampire!!


