I was thinking about making a Monk hero class.
Posted: Sunday October 12th, 2008 1:56am
Here goes...
Attack dice = 2
Defend dice = 2
Body = 7 (or maybe 6)
Mind = 4
Movement = 2 red dice
Starting weapons = none
Starting armor = none
His special ability is being a martial artist. He can either do 1 attack with 2 dice, or he can do 2 attacks with 1 die each, giving him an option of attacking 2 adjacent targets, but for less damage each. When a monster approaches him first, he has a 50% chance of getting to attack first by rolling a skull with 1 die.
(I was debating on giving him the ability of being able to dodge traps by rolling a white shield with 1 die, but then I thought maybe that would be too many special abilities to start with. Another ability I thought about was being able to bandage himself, or someone else, healing them for up to 2, maybe 3 points.)
Here’s some items that can be available to him at the armory, but I haven’t thought of prices yet.
Brass knuckles …..+2 dice to attack, and can only be used by a monk. (gives monk the option of 1 attack with 4 dice or 2 attacks with 2 dice each)
Arnis fighting sticks …. +2 dice to attack, can be used diagonal and can only be used by a monk. (gives monk the option of 1 attack with 4 dice or 2 attacks with 2 dice each)
Leather armor (including head) …. +1 die to defend
Abilities he can spend gold learning as quests get tougher …
Kick … This ability is a separate attack that does 1 attack die. Learning this ability gives the monk an option of doing 3 attacks.
Bandage … This ability enables to monk to heal himself or team mate up to 2 body points (or maybe 3 body points). Can be used only 2 times per quest.
Dodge … This ability gives the monk a chance of dodging a trap by rolling a white sheild with 1 die.
Anyway let me know what you think.
Attack dice = 2
Defend dice = 2
Body = 7 (or maybe 6)
Mind = 4
Movement = 2 red dice
Starting weapons = none
Starting armor = none
His special ability is being a martial artist. He can either do 1 attack with 2 dice, or he can do 2 attacks with 1 die each, giving him an option of attacking 2 adjacent targets, but for less damage each. When a monster approaches him first, he has a 50% chance of getting to attack first by rolling a skull with 1 die.
(I was debating on giving him the ability of being able to dodge traps by rolling a white shield with 1 die, but then I thought maybe that would be too many special abilities to start with. Another ability I thought about was being able to bandage himself, or someone else, healing them for up to 2, maybe 3 points.)
Here’s some items that can be available to him at the armory, but I haven’t thought of prices yet.
Brass knuckles …..+2 dice to attack, and can only be used by a monk. (gives monk the option of 1 attack with 4 dice or 2 attacks with 2 dice each)
Arnis fighting sticks …. +2 dice to attack, can be used diagonal and can only be used by a monk. (gives monk the option of 1 attack with 4 dice or 2 attacks with 2 dice each)
Leather armor (including head) …. +1 die to defend
Abilities he can spend gold learning as quests get tougher …
Kick … This ability is a separate attack that does 1 attack die. Learning this ability gives the monk an option of doing 3 attacks.
Bandage … This ability enables to monk to heal himself or team mate up to 2 body points (or maybe 3 body points). Can be used only 2 times per quest.
Dodge … This ability gives the monk a chance of dodging a trap by rolling a white sheild with 1 die.
Anyway let me know what you think.