10 Custom Characters: Are they *mostly* balanced?
Getting ready to finalized some modified and new Character types, and I'd like to know your input if these additions are:
A) not overly-complex, (at-home with the spirit of vanilla HQ)?
B) Mostly balanced?
C) "Your thoughts here"
A few notes:
0) I rolled back starting weapons, and offered some starting armor, keeping a ~175 gold limit on starting equipment, to prevent power creep early on.
1) I removed "Elf" and "Dwarf" as a Character-type to allow players to choose their own race. Race has no effect on the game other than an RPG flavor.
2) I mix UK rules for spell-targeting: any figure in the same room, etc. and also figures you can "see." (Helps beef up the wizard-types)
3) Also UK-style, my armory has 2 armor options and a 2 dice weapon available for wizard-types, so a wizard/druid could reach 2 attack, 4 defense.
4) I have 8 spell groups, so there are plenty of spares for groups with more than 2 spellcasters, and the cleric's power.
5) Keep in mind I'm not going strictly for a specific archetype with these characters, but a character that has a balanced "skill set" of abilities and options that's fun to play, that's what I'm more concerned about. I feel to play to the character's strengths is what makes them unique, and better/worse in a given situation, so that a party of adventurers must support each other to survive.
Happy to answer any questions in the thread! So here goes:










A) not overly-complex, (at-home with the spirit of vanilla HQ)?
B) Mostly balanced?
C) "Your thoughts here"
A few notes:
0) I rolled back starting weapons, and offered some starting armor, keeping a ~175 gold limit on starting equipment, to prevent power creep early on.
1) I removed "Elf" and "Dwarf" as a Character-type to allow players to choose their own race. Race has no effect on the game other than an RPG flavor.
2) I mix UK rules for spell-targeting: any figure in the same room, etc. and also figures you can "see." (Helps beef up the wizard-types)
3) Also UK-style, my armory has 2 armor options and a 2 dice weapon available for wizard-types, so a wizard/druid could reach 2 attack, 4 defense.
4) I have 8 spell groups, so there are plenty of spares for groups with more than 2 spellcasters, and the cleric's power.
5) Keep in mind I'm not going strictly for a specific archetype with these characters, but a character that has a balanced "skill set" of abilities and options that's fun to play, that's what I'm more concerned about. I feel to play to the character's strengths is what makes them unique, and better/worse in a given situation, so that a party of adventurers must support each other to survive.
Happy to answer any questions in the thread! So here goes:









