Several homebrewed Heroes
Posted: April 13th, 2009, 1:24 pm
I just found this site, and so far I'm impressed. Here are a few of the Heroes I've cooked up for my game. I haven't had a chance to test all of them in gameplay yet, so it's entirely likely that they're all hideously unbalanced. Then again, they're pretty much designed for my group, and our play style possibly differs from others'. I have a few more I'm working on, mostly spellcasters. Feel free to pick them apart and criticize them, I'd like some pointers.
Note that I don't have photoshop, so I apologize for not having anything prettier than an MS Word document.
Berserker
Attack 2
Defense 2
BP 7
MP 2
Weapon: Shortsword
Armor: None
Berserkers can reduce their Defense by 1 and increase their Attack by 1. Defense can never be below 0.
Dwarf Tunnel Fighter
Attack 2
Defense 4
BP 6
MP 4
Weapon: Shortsword
Armor: Chain armor, Shield
Dwarf Tunnel Fighters start the game with Chain armor and a shield.
Dwarf Troll Slayer
Attack 4
Defense 1
BP 8
MP2
Weapon: Battleaxe
Armor: None (can’t wear Chain armor or heavier, shields, or helms)
Dwarf Troll Slayers reduce the damage they take by 1.
Elf Archer
Attack 3
Defense 2
BP 6
MP 3
Weapon: Bow with 2 quivers
Armor: None (can’t wear Chain armor or heavier; may use helms)
Elf Archers roll an extra movement die.
Elf Archers can stop during their Movement to make an attack with a Bow weapon.
Elf Wardancer
Attack 2
Defense 2
BP 7
MP 3
Weapon: Shortsword
Armor: None
Elf Wardancers may attack enemies diagonal to them, no matter what weapon they are wielding.
Elf Magician
Attack 1
Defense 2
BP 7
MP 3
Weapon: Staff
Armor: None (can’t wear armor)
Elf Magicians choose 3 schools of magic, and may choose from the core 4 elements as well as from the Elf Magic school.
Knight
Attack 2
Defense 3(+1)
BP 7
MP 3
Weapon: Shortsword
Armor: Chainmail
Knights roll an extra Defense Die when defending.
Ranger
Attack 2
Defense 2
BP 6
MP 4
Weapon: Shortsword
Armor: None
Rangers can attack with a weapon in each hand. Doing so requires that a Ranger is carrying a weapon in each hand, and spends a Movement action for the second attack.
Swashbuckler
Attack 3
Defense 2
BP 7
MP 3
Weapon: Longsword
Armor: None
Swashbucklers can move through enemy occupied squares. They can’t end their movement in an enemy’s square.
Thief
Attack 2
Defense 2
BP 5
MP 4
Weapon: Shortsword
Armor: None
Thieves can disarm a trap so long as they don’t roll a Black Shield. They have a set of Thieves’ Tools.
If any ally of yours is flanking a foe you are attacking, you deal an extra point of damage on a successful attack.
Note that I don't have photoshop, so I apologize for not having anything prettier than an MS Word document.
Berserker
Attack 2
Defense 2
BP 7
MP 2
Weapon: Shortsword
Armor: None
Berserkers can reduce their Defense by 1 and increase their Attack by 1. Defense can never be below 0.
Dwarf Tunnel Fighter
Attack 2
Defense 4
BP 6
MP 4
Weapon: Shortsword
Armor: Chain armor, Shield
Dwarf Tunnel Fighters start the game with Chain armor and a shield.
Dwarf Troll Slayer
Attack 4
Defense 1
BP 8
MP2
Weapon: Battleaxe
Armor: None (can’t wear Chain armor or heavier, shields, or helms)
Dwarf Troll Slayers reduce the damage they take by 1.
Elf Archer
Attack 3
Defense 2
BP 6
MP 3
Weapon: Bow with 2 quivers
Armor: None (can’t wear Chain armor or heavier; may use helms)
Elf Archers roll an extra movement die.
Elf Archers can stop during their Movement to make an attack with a Bow weapon.
Elf Wardancer
Attack 2
Defense 2
BP 7
MP 3
Weapon: Shortsword
Armor: None
Elf Wardancers may attack enemies diagonal to them, no matter what weapon they are wielding.
Elf Magician
Attack 1
Defense 2
BP 7
MP 3
Weapon: Staff
Armor: None (can’t wear armor)
Elf Magicians choose 3 schools of magic, and may choose from the core 4 elements as well as from the Elf Magic school.
Knight
Attack 2
Defense 3(+1)
BP 7
MP 3
Weapon: Shortsword
Armor: Chainmail
Knights roll an extra Defense Die when defending.
Ranger
Attack 2
Defense 2
BP 6
MP 4
Weapon: Shortsword
Armor: None
Rangers can attack with a weapon in each hand. Doing so requires that a Ranger is carrying a weapon in each hand, and spends a Movement action for the second attack.
Swashbuckler
Attack 3
Defense 2
BP 7
MP 3
Weapon: Longsword
Armor: None
Swashbucklers can move through enemy occupied squares. They can’t end their movement in an enemy’s square.
Thief
Attack 2
Defense 2
BP 5
MP 4
Weapon: Shortsword
Armor: None
Thieves can disarm a trap so long as they don’t roll a Black Shield. They have a set of Thieves’ Tools.
If any ally of yours is flanking a foe you are attacking, you deal an extra point of damage on a successful attack.