North American Versions of European Exclusive Cards
I've started a long awaited project of creating NA style cards of Euro exclusives today (even though I'm not yet finished other major projects).
Wizard Equipment
In the European set, there isn't a Wizard's Cloak (one extra Combat Die in defence). Instead, there are Bracers and a Cloak of Protection (each with one extra Combat Die in defence), which a Wizard may purchase. These cards state that they "May only be used by Wizard". As the Wizard's Cloak is the equivalent to the Cloak of Protection, I'm not going to bother making a NA version of it. The Bracer's however I will. Question is, should they remain "Wizard Only"? It would be nice to give the Wizard another Combat Die in defence (bringing him up to what a Euro Wizard would wear... against a Witch Lord with 1 Body Point might I add!), but I see no reason why the other Heroes cannot wear them. Barbarian's, Elves, and Dwarfs would wear them realistically (in a hypothetical fantasy world). This would also give the other Heroes one defence which in my Game Mastering opinion, they do not need.
Can anyone give me a good, solid reason that the Bracer's would be "Wizard only"?
Spear
The Spear need not be a two-handed weapon, and isn't stated as not being able to be used with a Shield on the Euro Card. It can already be thrown, and attack diagonally with two Combat Dice, but should use of it be allowed in conjunction with a Shield?
Here are my conversions so far, let me know of any issues, typos, cards I missed, etc.:
Equipment Cards
Bracers:
These protective arm-guards give you one extra Combat Die in defence.
Cloak of Protection:
This full-body cloak gives you one extra Combat Die in defence.
Hand Axe:
This small hatchet gives you the attack strength of two Combat Dice. A Hand Axe may also be thrown at any Monster that you can “see”, but is lost once it is thrown. May not be used by the Wizard.
Spear:
This long, arrow-tipped pole gives you the attack strength of two Combat Die. Because of its length, the Spear allows you to attack diagonally. You may also throw the Spear at any Monster that you can “see”, but is lost once it is thrown. You may not use a Shield while using this weapon. May not be used by the Wizard.
Treasure Cards
10 Gold:
A meagre haul of 10 gold coins is found in the pocket of a smelly, worn jerkin. Record the money on your sheet. Do not return this card to the deck.
Die Roll Gold:
You search and find small amounts of gold hidden in several places. But you lose track of time. Roll one Red Die and multiply the result by ten to see how many gold coins you find. You miss your next turn. Record the money on your sheet. Do not return this card to the deck.
20 Gold:
A rummage through several items of clothing reveals 20 gold coins. Record the money on your sheet. Do not return this card to the deck.
25 Gold:
Foolishly left unhidden lies a small box containing 25 gold coins. Record the money on your sheet. Do not return this card to the deck.
Holy Water:
Discarded and forgotten in a corner of the room you find a vial of Holy Water. You may use this liquid instead of attacking to destroy one regular Skeleton, Zombie, or Mummy. Do not return this card to the deck.
Nothing:
Despite a thorough search you find nothing. Return this card to the bottom of the deck.
Potion of Speed:
Standing on a shelf you see a dusty bottle. As you wipe it clean you realise it is a Potion of Speed. You may drink this potion at any time. It will allow you to roll twice as many dice the next time you move. Do not return this card to the deck.
Treasure Horde!:
Luck is with you. A small treasure chest you find, hidden under an old fur contains 100 gold coins. Record the money on your sheet. Do not return this card to the deck.
Wizard Equipment
In the European set, there isn't a Wizard's Cloak (one extra Combat Die in defence). Instead, there are Bracers and a Cloak of Protection (each with one extra Combat Die in defence), which a Wizard may purchase. These cards state that they "May only be used by Wizard". As the Wizard's Cloak is the equivalent to the Cloak of Protection, I'm not going to bother making a NA version of it. The Bracer's however I will. Question is, should they remain "Wizard Only"? It would be nice to give the Wizard another Combat Die in defence (bringing him up to what a Euro Wizard would wear... against a Witch Lord with 1 Body Point might I add!), but I see no reason why the other Heroes cannot wear them. Barbarian's, Elves, and Dwarfs would wear them realistically (in a hypothetical fantasy world). This would also give the other Heroes one defence which in my Game Mastering opinion, they do not need.
Can anyone give me a good, solid reason that the Bracer's would be "Wizard only"?
Spear
The Spear need not be a two-handed weapon, and isn't stated as not being able to be used with a Shield on the Euro Card. It can already be thrown, and attack diagonally with two Combat Dice, but should use of it be allowed in conjunction with a Shield?
Here are my conversions so far, let me know of any issues, typos, cards I missed, etc.:
Equipment Cards
Bracers:
These protective arm-guards give you one extra Combat Die in defence.
Cloak of Protection:
This full-body cloak gives you one extra Combat Die in defence.
Hand Axe:
This small hatchet gives you the attack strength of two Combat Dice. A Hand Axe may also be thrown at any Monster that you can “see”, but is lost once it is thrown. May not be used by the Wizard.
Spear:
This long, arrow-tipped pole gives you the attack strength of two Combat Die. Because of its length, the Spear allows you to attack diagonally. You may also throw the Spear at any Monster that you can “see”, but is lost once it is thrown. You may not use a Shield while using this weapon. May not be used by the Wizard.
Treasure Cards
10 Gold:
A meagre haul of 10 gold coins is found in the pocket of a smelly, worn jerkin. Record the money on your sheet. Do not return this card to the deck.
Die Roll Gold:
You search and find small amounts of gold hidden in several places. But you lose track of time. Roll one Red Die and multiply the result by ten to see how many gold coins you find. You miss your next turn. Record the money on your sheet. Do not return this card to the deck.
20 Gold:
A rummage through several items of clothing reveals 20 gold coins. Record the money on your sheet. Do not return this card to the deck.
25 Gold:
Foolishly left unhidden lies a small box containing 25 gold coins. Record the money on your sheet. Do not return this card to the deck.
Holy Water:
Discarded and forgotten in a corner of the room you find a vial of Holy Water. You may use this liquid instead of attacking to destroy one regular Skeleton, Zombie, or Mummy. Do not return this card to the deck.
Nothing:
Despite a thorough search you find nothing. Return this card to the bottom of the deck.
Potion of Speed:
Standing on a shelf you see a dusty bottle. As you wipe it clean you realise it is a Potion of Speed. You may drink this potion at any time. It will allow you to roll twice as many dice the next time you move. Do not return this card to the deck.
Treasure Horde!:
Luck is with you. A small treasure chest you find, hidden under an old fur contains 100 gold coins. Record the money on your sheet. Do not return this card to the deck.