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North American Versions of European Exclusive Cards

PostPosted: January 13th, 2009, 12:07 am
by drathe
I've started a long awaited project of creating NA style cards of Euro exclusives today (even though I'm not yet finished other major projects).

Wizard Equipment
In the European set, there isn't a Wizard's Cloak (one extra Combat Die in defence). Instead, there are Bracers and a Cloak of Protection (each with one extra Combat Die in defence), which a Wizard may purchase. These cards state that they "May only be used by Wizard". As the Wizard's Cloak is the equivalent to the Cloak of Protection, I'm not going to bother making a NA version of it. The Bracer's however I will. Question is, should they remain "Wizard Only"? It would be nice to give the Wizard another Combat Die in defence (bringing him up to what a Euro Wizard would wear... against a Witch Lord with 1 Body Point might I add!), but I see no reason why the other Heroes cannot wear them. Barbarian's, Elves, and Dwarfs would wear them realistically (in a hypothetical fantasy world). This would also give the other Heroes one defence which in my Game Mastering opinion, they do not need.

Can anyone give me a good, solid reason that the Bracer's would be "Wizard only"?

Spear
The Spear need not be a two-handed weapon, and isn't stated as not being able to be used with a Shield on the Euro Card. It can already be thrown, and attack diagonally with two Combat Dice, but should use of it be allowed in conjunction with a Shield?



Here are my conversions so far, let me know of any issues, typos, cards I missed, etc.:

Equipment Cards

Bracers:
These protective arm-guards give you one extra Combat Die in defence.

Cloak of Protection:
This full-body cloak gives you one extra Combat Die in defence.

Hand Axe:
This small hatchet gives you the attack strength of two Combat Dice. A Hand Axe may also be thrown at any Monster that you can “see”, but is lost once it is thrown. May not be used by the Wizard.

Spear:
This long, arrow-tipped pole gives you the attack strength of two Combat Die. Because of its length, the Spear allows you to attack diagonally. You may also throw the Spear at any Monster that you can “see”, but is lost once it is thrown. You may not use a Shield while using this weapon. May not be used by the Wizard.

Treasure Cards

10 Gold:
A meagre haul of 10 gold coins is found in the pocket of a smelly, worn jerkin. Record the money on your sheet. Do not return this card to the deck.

Die Roll Gold:
You search and find small amounts of gold hidden in several places. But you lose track of time. Roll one Red Die and multiply the result by ten to see how many gold coins you find. You miss your next turn. Record the money on your sheet. Do not return this card to the deck.

20 Gold:
A rummage through several items of clothing reveals 20 gold coins. Record the money on your sheet. Do not return this card to the deck.

25 Gold:
Foolishly left unhidden lies a small box containing 25 gold coins. Record the money on your sheet. Do not return this card to the deck.

Holy Water:
Discarded and forgotten in a corner of the room you find a vial of Holy Water. You may use this liquid instead of attacking to destroy one regular Skeleton, Zombie, or Mummy. Do not return this card to the deck.

Nothing:
Despite a thorough search you find nothing. Return this card to the bottom of the deck.

Potion of Speed:
Standing on a shelf you see a dusty bottle. As you wipe it clean you realise it is a Potion of Speed. You may drink this potion at any time. It will allow you to roll twice as many dice the next time you move. Do not return this card to the deck.

Treasure Horde!:
Luck is with you. A small treasure chest you find, hidden under an old fur contains 100 gold coins. Record the money on your sheet. Do not return this card to the deck.

Re: North American Versions of European Exclusive Cards

PostPosted: January 13th, 2009, 8:21 am
by Phoenix
drathe wrote:Can anyone give me a good, solid reason that the Bracer's would be "Wizard only"?



When using the EU system, all monsters only had 1 Body Point. (With a few exceptions.) There is also a limitation to what the Wizard can and cannot wear. In my humble opinion, I cannot give any good reason why only a wizard would be allowed to wear bracers. In my game I make bracers available to wizards only, primarily because I have increased the number of items that the other Heroes can purchase, but haven't really added much for the wizard (with the exception of the bracers of course).

Technically, there is no good reason that only a wizard should use this item, but it's your game, do it how you want.

Re: North American Versions of European Exclusive Cards

PostPosted: January 13th, 2009, 6:42 pm
by drathe
Simple solution. I'll make them both ways. Only for the Wizard and for everyone. Then anyone who downloads them can decide which ones fit best for them.

Re: North American Versions of European Exclusive Cards

PostPosted: January 18th, 2009, 10:43 pm
by drathe
I've finished these cards up and they are available on my card page. I've split the treasure cards into two sets, ideal for expanding the treasure deck for Kellar's Keep and Return of the Witch Lord.

Re: North American Versions of European Exclusive Cards

PostPosted: October 18th, 2014, 11:26 pm
by ruiza97
Is there a cost associated with the European Exclusive Equipment?

Re: North American Versions of European Exclusive Cards

PostPosted: October 19th, 2014, 9:47 am
by Anderas
There's one very good reason not to give bracers to anybody else:

If the AT and DE Strength of the Heros is too high, the game is boring.
3, 4, 5 dices are ok; whereas a Hero with 5/5 is already too strong for the basic game system. For the Ogre Hordes, the one or the other may have 6 defense or attack dices.

So add the dices that the Heros can have theoretically, and decide if they are too strong or not.

Re: North American Versions of European Exclusive Cards

PostPosted: October 19th, 2014, 10:23 am
by Gold Bearer
drathe wrote:Can anyone give me a good, solid reason that the Bracer's would be "Wizard only"?
Phoenix wrote:
drathe wrote:Technically, there is no good reason that only a wizard should use this item, but it's your game, do it how you want.
Because the bracers and cloak of protection are magical and don't offer enough protection for an extra combat dice in their own right. ;)

ruiza97 wrote:Is there a cost associated with the European Exclusive Equipment?
Bracers: 200gp
Cloak Of Protection: 350gp
Staff: 100gp (two attack dice)
Spear: 150gp (this and the staff are underpriced so maybe either make them two handed or increase their cost)
Hand Axe: 150gp
Short Sword: 150gp: (can attack diagonally)
Shield: 100gp
Helmet: 120gpgp (the helmet should be more expensive than the shield)
Battleaxe: 400gp
Chainmail: 450gp

In the Euro system you can only have one of each in the whole group (there's one version that has one of each and one that has no bracers or cloak but has two shields and two helmets).

Also in the wizard can use all the artefacts, and there's only five.

Re: North American Versions of European Exclusive Cards

PostPosted: October 19th, 2014, 5:23 pm
by mitchiemasha
Aren't the bracers... Magical?

As for the short sword, attack diagonally, WHAT!!! I never understood that rule. This card would of been better as a long sword or another weapon. You can't attack diagonally because it's considered further away than adjacent so how would a short sword enable diagonal attack? If the short sword was kept in the base game rules they could have introduced dual wield, 2 attacks. it's a little cheap for 2 attacks so a don't move get 2 attacks could of been a trade off.

Re: North American Versions of European Exclusive Cards

PostPosted: October 19th, 2014, 5:54 pm
by Gold Bearer
Maybe there should be a sticky topic that lists all the differences between the two versions. I could write it over in the next few days if I get the go ahead.

mitchiemasha wrote:Aren't the bracers... Magical?
I always thought they were.

mitchiemasha wrote:As for the short sword, attack diagonally, WHAT!!! I never understood that rule. This card would of been better as a long sword or another weapon. You can't attack diagonally because it's considered further away than adjacent so how would a short sword enable diagonal attack?
Because it's very light and they can easily step over, that's the logic I've always used and daggers can attack diagonally as well in my rules, knives can attack diagonally and be thrown.

mitchiemasha wrote:If the short sword was kept in the base game rules they could have introduced dual wield, 2 attacks.
Somebody did that, and added other 'offhand' weapons like a mace and rapier. I don't want to do that in my rules because it would hurt my dual wielding characters, I prefer it as a skill.

Re: North American Versions of European Exclusive Cards

PostPosted: October 20th, 2014, 6:01 am
by mitchiemasha
You could imagine that buying the sword also reflected acquiring the skill. I like dual wield and it is in the game already but not quite as such! Orcs Bane has 2 attacks so the mechanics of 2 attacks is already ok.