Potion Deck
I've been messing around with an expanded Sjeng-style potion deck, where, there are treasure cards that let you draw a random potion. I've also considered making them available in the town alchemist shop in a limited capacity. Was thinking of doing something similar to what I've seen in other games, where you create, say, 3 different stacks and only the top cards are available for purchase. Purchasing one makes the next one under it available and so forth.
In any case, I've pulled on resources all over the Inn, and think I have a pretty comprehensive list. I've also thrown in some flavor text, and in some cases, rewritten, or made additions to the potions deck. I've also included a value and a potion count (how many of that card will be in the deck). The potions in the deck are basically all the potions available in the world (90 total), characters would keep cards until they're used, and only when they're used do they go back into the potions deck.
I'd like everyone's thoughts on any improvements, errors, or anything that you think I may have missed or failed to consider.
Thanks in advance!!
https://drive.google.com/file/d/1GzQXXlNeNaUEzWr9MYrXRl_OfmSHvSZZ/view?usp=sharing
In any case, I've pulled on resources all over the Inn, and think I have a pretty comprehensive list. I've also thrown in some flavor text, and in some cases, rewritten, or made additions to the potions deck. I've also included a value and a potion count (how many of that card will be in the deck). The potions in the deck are basically all the potions available in the world (90 total), characters would keep cards until they're used, and only when they're used do they go back into the potions deck.
I'd like everyone's thoughts on any improvements, errors, or anything that you think I may have missed or failed to consider.
Thanks in advance!!
https://drive.google.com/file/d/1GzQXXlNeNaUEzWr9MYrXRl_OfmSHvSZZ/view?usp=sharing