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Lesser Artifacts (i.e. Magic Items)

PostPosted: August 24th, 2018, 5:40 pm
by Count Mohawk
Magic Items: Not as good as full-blown Artifacts, but still magical enough to not show up for sale in the Armory!

As with all my good ideas, I was inspired by the "Magic Item" category from slev's Hero Quest Revised. I wanted to make a set of useful baubles for the Heroes to acquire (possibly by Alchemy - gonna be revisiting that thread soon enough!), which would nonetheless have an expiration date.
Hero Quest likes cards to come in sixes, so I made six. I don't have time right now to convert these out of "Maximum Complexity"-speak, so these images will have to do for the moment. They should be more or less understandable, though:
Image Image Image
Image Image Image

Opinions? I'm not sold on the "random durability" aspect of some of these, but I couldn't think of any other good way to put a clock on them at the time without resorting to some form of note-taking.

Re: Lesser Artifacts (i.e. Magic Items)

PostPosted: August 29th, 2018, 11:22 am
by Daedalus
I like these. Good or bad, here are some alternatives with new ending conditions:

Anklet of Haste On each of your turns, you may reroll your movement and keep the result you choose. However, you may take no action. Discard at the end of the Quest it is used.
Radiant Crystal You heal 1 Body Point, then rotate this card 45°. Discard when this card is rotated back to the upright position.
Talisman of Visons Whenever you roll, you may reroll any number of dice once. If a new result is a :blackshield: or a :roll1: , discard this card.

(The random end of the Talisman of Visions felt appropriate, so I left that in and uncapped the randomness instead. Maybe that's just overpowered.)