Even More Skill Cards
It seems like Skill Cards have been all the rage recently.
I've never liked them much, myself. However, the majority of my group has always yearned for some way to show advancement. So I gradually relented and have tried a couple different things with mixed results. Eventually I gave up and sat down to figure out what I thought would work best for our group and not make me feel like I just gave everyone cards that really aren't much different from spells.
I went through my living list of special abilities to give custom Heroes, most of which were drawn directly or in some mutated form from what a lot of people have posted here. I converted them into always-on "Skills" that the Heroes could earn. I settled on a Hero earning 1 Skill card of his choice (from those available) after successfully completing 10 Quests/Encounters. They will have to choose from what ever cards are open, so first come first serve on the skills. A few I may print multiple copies of. There are few alternates in here that I need to test out before I settle on. I've also made a draft of a sheet that I'll add to their player packets to track these skills and completions on. It's also got a fluff section for those Players (you know who you are) that like to get "really" into it. Another advantage is that if the Hero dies, the skills get lost. I will also make a Chaos spell to remove skills, just in case I badly misjudge the power level.
Can you guys think of other generic, always on skills that you think would fit the theme well?
https://www.dropbox.com/s/5ccfgaap1quey ... s.zip?dl=0
I've never liked them much, myself. However, the majority of my group has always yearned for some way to show advancement. So I gradually relented and have tried a couple different things with mixed results. Eventually I gave up and sat down to figure out what I thought would work best for our group and not make me feel like I just gave everyone cards that really aren't much different from spells.
I went through my living list of special abilities to give custom Heroes, most of which were drawn directly or in some mutated form from what a lot of people have posted here. I converted them into always-on "Skills" that the Heroes could earn. I settled on a Hero earning 1 Skill card of his choice (from those available) after successfully completing 10 Quests/Encounters. They will have to choose from what ever cards are open, so first come first serve on the skills. A few I may print multiple copies of. There are few alternates in here that I need to test out before I settle on. I've also made a draft of a sheet that I'll add to their player packets to track these skills and completions on. It's also got a fluff section for those Players (you know who you are) that like to get "really" into it. Another advantage is that if the Hero dies, the skills get lost. I will also make a Chaos spell to remove skills, just in case I badly misjudge the power level.
Can you guys think of other generic, always on skills that you think would fit the theme well?
https://www.dropbox.com/s/5ccfgaap1quey ... s.zip?dl=0