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New Artifact - Amulet of Avarice

PostPosted: January 5th, 2016, 8:55 pm
by GimmeYerGold
Here is an artifact that allows Heroes to access the Chaos spells.. for a price!

Image

To be fair, I have 18 Chaos Spells in my set, so plenty to share between Zargon and whatever Hero wishes to wear this amulet, but even the standard 12 for the NA version seems plenty fair odds for getting a chance at a decent Chaos Spell.

Edit: In the custom set I offer, I've styled the Chaos cards to use generic target names like "figure" in place of terms like "Hero" or "Monster."

Also, if used in combination with the Talisman of Lore, it negates the penalty, however would of course prevent any other Hero from benefiting from the +2 Mind Points, or the extra spell group that is the "OR" option for that item when used by a spellcaster. Hence, the "avarice."

:twisted:

Re: New Artifact - Amulet of Avarice

PostPosted: January 5th, 2016, 9:52 pm
by whitebeard
Nice artwork and card crafting.

I find it interesting that you would allow any hero to wear more than one amulet (and receive its magical effects). If they were small charms on a chain, then yeah... "They're always after me lucky charms!" But the images always seemed to make them out to be big honking disks. If you would let a hero wear two rings on one finger (like my wife does) then why not? But most people draw the line somewhere between one ring per finger and one ring per hand. And two rings per finger is not even a topic of general discussion and so to I had thought two amulets would not be allowed.

If the Amulet of Lore is used, restoring lost mind points, it might also stand to reason that the chaos spell is not gained either? i.e. I'm actually CURSED and I REALLY need those mind points back. If I wear a second magic amulet of basically equal power, then neither one is allowed to function correctly. No spell for you!

Also there is a discussion somewhere about mind points (initial) being related to number of spell groups. So if you dropped two mind points before the quest starts, you could arguably memorize only one spell group as the Wizard! I also think you should allow the Barbarian to wear it and inadvertently kill himself. :lol:

Also interesting that EWP must divulge which Chaos spells he will be using (if any) at the start of the quest. Or even the existence of Chaos spells the players have yet to encounter. Perhaps a random draw by EWP from behind the screen would be preferable, dealt face down from the remaining spells after setup such that EWP does not know which one it is?

cool topic!

Re: New Artifact - Amulet of Avarice

PostPosted: September 4th, 2016, 5:29 pm
by Daedalus
Great idea! Since imitation is the sincerest blah blah blah, here's a variation that suits my sensibilties and can be used with the standard Chaos Spell Cards:

yourcon A
Amulet of Sorcery
yourcon
YC CONTENT-5
Y
Y
Y
Y
Y
Y
Y
Y
YC
YC y
When worn, this malevolent charm allows you to randomly choose one available Chaos Spell Card at the beginning of a Quest which affects monsters. However, your Mind Points are reduced by 2 for the duration of the Quest. May not be worn with the Talisman of Lore.
y
Y
Y
Y
YC

Re: New Artifact - Amulet of Avarice

PostPosted: September 4th, 2016, 7:29 pm
by torilen
I like it. I don't know about being limited by what spells Morcar has already chosen, as he always
gets the best spells and, in later quests, could have chosen most, if not all, of them.

The penalty is not horrible, though, and the "cure" is easy enough, if you have access to holy
water. Or is that a "must complete this tough quest to find some" kind of thing?

Re: New Artifact - Amulet of Avarice

PostPosted: April 3rd, 2020, 2:16 pm
by lestodante
I really like this amulet!!! It fit my idea about special items giving bonus spells (like the new Magical Staffs I did some months ago).
And I like how it works, with MP penalty and unable to remove it whenever you wish! :twisted: but I'd prefer to not write this on the card, I will simply write "be careful because the Chaos God gives nothing for free". I will let the player decide to wear it and then... realize he can't remove it anymore and about MP penalties. :twisted:
It can add some great power to a spellcaster (+3 spells) but also make him more vulnerable to mind attacks.

Re: New Artifact - Amulet of Avarice

PostPosted: April 3rd, 2020, 7:31 pm
by Jafazo
What happens if you choose and cast Escape?

Re: New Artifact - Amulet of Avarice

PostPosted: April 4th, 2020, 5:24 am
by lestodante
GimmeYerGold wrote:Edit: In the custom set I offer, I've styled the Chaos cards to use generic target names like "figure" in place of terms like "Hero" or "Monster."


Some cards need a fix as he sayd. If you use escape I will let the Hero come back to the starting point of the quest as if he was using a Ring of Return.