Boots
Lemmeron's presentation of equipment cards had made me thinking.
Thanks Lemmeron.
There's almost no equipment card dealing with movement.
If you are willing to change the entire equipment, and incorporate different movement penalties for heavy armor than today, you could very well go with Lemmeron's suggestion and invent boots that allow you to reduce the movement penalties.
If you are not willing to go that far, why not giving Boots other advantages?
They are a good gold sink, beside other effects.
My current ideas are:
Simple Shoes: If you roll a 2 for movement, you may reroll your movement dice. 50 Gold.
Leather Boots: If you roll 3 or less for movement, you may reroll one or both dice. 100 Gold.
Customized Shoes: If you roll 4 or less for movement, you may reroll one or both dice. 175 Gold. You may not sell this card, and if you give it to another hero, that hero receives "Leather Boots" instead. Discard this card after four quests and take "Leather Boots" instead.
Customized hiqh quality Shoes: If may reroll each of your movement dice once per turn. If you try to jump a trap, you may reroll the die. 400 Gold. You may not sell this card, and if you give it to another hero, that hero receives "Leather Boots" instead. After four quests, discard this card and take "Customized Shoes" instead.
Thanks Lemmeron.
There's almost no equipment card dealing with movement.
If you are willing to change the entire equipment, and incorporate different movement penalties for heavy armor than today, you could very well go with Lemmeron's suggestion and invent boots that allow you to reduce the movement penalties.
If you are not willing to go that far, why not giving Boots other advantages?
They are a good gold sink, beside other effects.
My current ideas are:
Simple Shoes: If you roll a 2 for movement, you may reroll your movement dice. 50 Gold.
Leather Boots: If you roll 3 or less for movement, you may reroll one or both dice. 100 Gold.
Customized Shoes: If you roll 4 or less for movement, you may reroll one or both dice. 175 Gold. You may not sell this card, and if you give it to another hero, that hero receives "Leather Boots" instead. Discard this card after four quests and take "Leather Boots" instead.
Customized hiqh quality Shoes: If may reroll each of your movement dice once per turn. If you try to jump a trap, you may reroll the die. 400 Gold. You may not sell this card, and if you give it to another hero, that hero receives "Leather Boots" instead. After four quests, discard this card and take "Customized Shoes" instead.
counts as rolling 4)
(
if wearing plate) or adds 2 to extra movement to plate mail single die rolls. (so now 3-8 movement rather than 1-6)