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Witch Doctor Spells (Terror and Minion)

PostPosted: May 4th, 2014, 6:15 am
by chaoticprime
Rules *lemony goodness*: These cards assume that treasure cards are not returned to the deck, but are instead set aside. I usually leave players money cards until the end of the quest. You can use warhammer quest rats and bats for certain minions.

Also, these the highest quality cards I've yet made. I tried out some new techniques in cheatershop.

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Re: Witch Doctor Spells (Terror and Minion)

PostPosted: May 4th, 2014, 6:42 am
by knightkrawler
I pat your manly back and stroke your throbbing ego.
I may have to steal some/a lot of these ideas. I'm using my Bookmark powers on this thread.

Re: Witch Doctor Spells (Terror and Minion)

PostPosted: May 4th, 2014, 8:09 am
by torilen
Those are some frightful spells.

Me like.

Re: Witch Doctor Spells (Terror and Minion)

PostPosted: May 4th, 2014, 8:47 am
by Teldurn
Let's compare notes. I've been doing:

Threshold>some high number
Magic wand>clear all white
Hue/saturation>colorize; trying to match the dark brown.

Re: Witch Doctor Spells (Terror and Minion)

PostPosted: May 4th, 2014, 9:07 am
by chaoticprime
Teldurn wrote:Let's compare notes. I've been doing:

Threshold>some high number
Magic wand>clear all white
Hue/saturation>colorize; trying to match the dark brown.


Increase image to 1200 dpi. Image > Adjustments > De-saturate. Filters > Sharpen > Unsharp Mask [250-500/250/0]. Image > Threshold > 128 - 160.

Select Paint Bucket [100%/100/no/no/no]. Hold alt and click Heroquest brown. Press X. Hold alt and click Heroquest tan. Click white area to flood. Press X. Click dark area to flood.

Re-size back to 300 - 600 dpi.

Ctrl + Shift + s = save as
Ctrl + w = close file
Shift + Cntrl + t = Edit Transform Again

Re: Witch Doctor Spells (Terror and Minion)

PostPosted: May 4th, 2014, 10:38 am
by gootchute
Cool spells, Rat Vanguard? Someone has been playing Dark Souls 2! ;)

Question on the blood Bats: As I read it, they roll 3 attack dice, and can do only one damage even if the dice would indicate they do more. They disappear if a monster defends successfully. Does the caster get the drained body point back?


Am I understanding this correctly?

Re: Witch Doctor Spells (Terror and Minion)

PostPosted: May 4th, 2014, 11:04 am
by chaoticprime
gootchute wrote:Cool spells, Rat Vanguard? Someone has been playing Dark Souls 2! ;)

Question on the blood Bats: As I read it, they roll 3 attack dice, and can do only one damage even if the dice would indicate they do more. They disappear if a monster defends successfully. Does the caster get the drained body point back?


Am I understanding this correctly?


I use pass/fail attack rolls. But if you want to interpret it that way, you can.

Also, I didn't just play Dark Souls 2, I ATE it. Two characters, each on a different tier of NG+, at a total of 400 hours. That's nothing compared to what I have done for Dark Souls 1. I have every game in the series going back to King's Field.

Re: Witch Doctor Spells (Terror and Minion)

PostPosted: May 4th, 2014, 11:44 am
by Teldurn
chaoticprime wrote:
Teldurn wrote:Let's compare notes. I've been doing:

Threshold>some high number
Magic wand>clear all white
Hue/saturation>colorize; trying to match the dark brown.

Increase image to 1200 dpi. Image > Adjustments > De-saturate. Filters > Sharpen > Unsharp Mask [250-500/250/0]. Image > Threshold > 128 - 160.

Select Paint Bucket [100%/100/no/no/no]. Hold alt and click Heroquest brown. Press X. Hold alt and click Heroquest tan. Click white area to flood. Press X. Click dark area to flood.

Re-size back to 300 - 600 dpi.

Ctrl + Shift + s = save as
Ctrl + w = close file
Shift + Cntrl + t = Edit Transform Again

Is there an actual RGB value for HeroQuest brown? I've been doing it by sight. Even comparing to the official art assets, they all seem to vary.

Re: Witch Doctor Spells (Terror and Minion)

PostPosted: May 4th, 2014, 1:47 pm
by chaoticprime
The brown that I've been using, extracted from this here places' templates, is 51(52)/0/0. Tan is 242/235/219.