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Treasure-Artifacts by Torilen - Set 5

PostPosted: January 16th, 2013, 10:04 am
by torilen
Okay - got some feedback - changed a few things...here is the (semi)finished product.
Treasure-Artifact Set number 5 includes:
Genie's Lamp
Unicorn-Horn Wand
Ring of Greater Magic
Ghoul-Bone Dust
Tunneling Hammer
Woodsman's Hand Axe
Satyr's Pipes
Faerie Fiddler's Fiddle
Dryad-Hair Crown
Treant Staff
Band to Share Pain
Fire Master's Immolation (amulet)
Fire Master's Crown
Fire Master's Wings of Fire (brooch)

I left the Satyr's Pipes and Faerie Fiddler's Fiddle as use anytime items, but notice that the user cannot do anything
while using them. SO...there would have to be at least two heroes together in order for these to be really useful -
that in itself is a good drawback.

I have not play-tested these - but have thought them through a lot, and I think they are fairly balanced as far as
damage caused (or bonuses/healing/whatever) and the number of times they can be used or the drawbacks that
are needed to use them.

As always - let me know what you think - be honest...I will take criticism into consideration.


treasures-artifacts set 5.pdf

Re: Treasure-Artifacts by Torilen - Set 5

PostPosted: January 16th, 2013, 10:58 am
by Goblin-King
Post a bigger version please - almost impossible to read :(

Re: Treasure-Artifacts by Torilen - Set 5

PostPosted: January 16th, 2013, 5:00 pm
by Patroclus
If you want to give them for a quest they are ok. You know… If an NPC asks the players to take it and do the job and return the artifact after the quest, it’s ok. But if the players got them all, then you will have to put hordes of enemies to have some chances against them, but I am sure you don’t want so many troubles as GM (e.x. each round will take 5 minutes)

I suggest you to use the most of them as “daily powers”. One use per quest and the power of the item will be recharged after the end of the quest.

I like the Ghoul-Bone Dust (monsters in the room can’t move until 5 or 6). It’s a very good treasure. But I think 300 gold is too much. Try it as 50 gold and if your wizard, or your archer overuse it, try to raise the price. Tell them that the stock is running out and the merchant raises the value of the item.

Ring of Greater Magic (+2 to every roll on spells) is a dreamed item but it’s too much. Make it daily and it will be perfect.

The Tunneling Hammer (open tunnels) and the Woodsman’s Axe (cut trees faster), I think you are going to use them on some special quests, and sounds good.

Satyr’s Pipe (aoe sleep or aoe command, satyr’s put you as target)! Make it daily and it’s ok… Have in mind that it will waste one of your rooms (as GM). Your tough boss room could be turned to an easy encounter for fun, if they sleep all your minions. Or you can tell them, that they can’t use this in rooms with bosses. But I like it when the monsters choose a hero as a target for some reason. Same for Faerie Fiddler’s Fiddle(immobilized and -1 dmg on third turn+).

Dryad-Hair Crown (command) it’s nice.

Treant Staff (4Attack but suffers 2x fire dmg), even with the 2x fire dmg it’s overpowered (except if there are too many fire attacks, but then it’s useless). Wizard will become powerful. Though, if you give it to him for the final quest it will be nice. And, after the boss, put something like a magical orb that should be broken and only with this stuff. When you crush the orb tell him that the staff is broken and you are done.

Ps: I like the names you have chosen.

Re: Treasure-Artifacts by Torilen - Set 5

PostPosted: January 16th, 2013, 5:55 pm
by torilen
Okay - I wasn't sure if the "pictures" would be readable or not. As goblin said, they were not.
I posted the full pdf for review for now.

P.S. Not sure why, but my computer won't save good pictures from powerpoint - it used to. I'll
have to work on it.

Re: Treasure-Artifacts by Torilen - Set 5

PostPosted: January 17th, 2013, 9:44 am
by torilen
(Semi) finished product has been posted - check it out. Hope you enjoy it.