by Jafazo » November 9th, 2014, 3:51 am
This was probably covered so if it was, ignore my post but I don't have time to read through 7 pages of responses on this just to make sure no one covered my point or that the subject shifted...
My opinion on the dagger... Cap its damage. I have a few weapons in my game that utilize this build-up of damage feature but when you play often enough, the hero DOES roll 3 skulls in a row OFTEN. 6 is rare and although 10+ is rare, it's happened. My solution... cap the max damage at 3 skulls. The weapon shouldn't compete with the barbarians greataxe if you ask me so just GIVING a low dmg Hero the CHANCE to do respectable damage on a frequent basis is about as good as it should get for him.
Love the cards artwork and congrats on discovering this build up type rule set. Real nice work.
Unless you specify your version I'm going by the US rules.