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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.












Pancho wrote:I really like your ideas here, I think they are very creative.
That said, I wouldn’t go to all that trouble just to accommodate someone else’s ideology. The entirety of Heroquest is a magical concept. It isn’t just the spells and artefacts, you’ll have to change the nature of Morcar and Mentor too, as well as the quests notes and intro text for pretty much every quest.




Kurgan wrote:Pancho wrote:I really like your ideas here, I think they are very creative.
That said, I wouldn’t go to all that trouble just to accommodate someone else’s ideology. The entirety of Heroquest is a magical concept. It isn’t just the spells and artefacts, you’ll have to change the nature of Morcar and Mentor too, as well as the quests notes and intro text for pretty much every quest.
Originally we just took out the magical characters and powers, and just had a couple of extra classes of fighter. It was fun, but felt like a lot was missing.
So understand where you're coming from, but you would do it if was this person for you, since we pretty much discovered HQ together. 'nuff said.


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