I'm thinking of a fairie or wisp.
A playable charater with 3 bp and a very high natural amour thaco. traps are uneffective. potions are doubled. elixer of life means two lives.. elaborate or hate the idea i think a wisp would enhance the magical experiance of HQ. I have to imagine other GMs might enjoy a concedied/selfmotivated character in the party to create a deeper experiance. i.e. you could write items in to bait the wisp to ditch the party, yet the wisp gets back to the party and uses the new abilty/item and saves the party. but still all the other players think it was shitty to ditch for loot. just an idea let it be known i don't really care, whatsmore is that i will probably make a faire for people to play with . In my option HQ only has one weakness, its lack of heros. i'm sorry if that is too much.
i've had a few dwarf draughts
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i've had a few dwarf draughts




I'm modeling this character off of Oona from legend the movie. I like the idea of monsters atk for one less combat die and i like the idea of def with both Shields. This project is going to happen. We just need to figure out some base stats and spells/skills. I'm leaning towards the Fairie Glamour spell"Charm" basicly, Fairie magic Spell "Shrink" un-able to be targeted by weapon atks Cannot open doors can atk"bite" on a monster shield for 1.Fierce Fairie Add 1 atk to combat result cannot defend. Thats all i got so far, I don't plan of fininshing this today or even in this thread thanks for your thoughts Malcadon. I think i will give her atleast an Awl for a rudementary Rapier. still base atk 2
Starting Armour Gossamer