On weapons: Conversion Beamer and Auto-Cannon
Posted: March 15th, 2018, 10:06 am
I've recently done a playthrough of Space Crusade and the only expansion we own, Mission Dreadnought. The playthrough before that must have been at least 2 decades ago .
That being said, one thing I am wondering about is how other people regard two of the weapons in the game. Whenever we consider Marine Squad weapon loadout, the weapons chosen least are the Auto-Cannon (which is called a Grenade Launcher in Dutch, by the way) and the Conversion Beamer. We consider the Auto-Cannon less powerful than the Rocket Launcher (a no-brainer, even the Blood Angel player usually takes this as the mandatory Heavy Weapon) and the Plasma Cannon. The Conversion Beamer is way too situational, in our opinion. We find that this consideration hasn't changed much in the decades since we last played it.
But ... is that a correct evaluation? Are these weapons indeed sub-par with respect to the rest, or have we always missed the actual shine they bring to the Space Marine player?
That being said, one thing I am wondering about is how other people regard two of the weapons in the game. Whenever we consider Marine Squad weapon loadout, the weapons chosen least are the Auto-Cannon (which is called a Grenade Launcher in Dutch, by the way) and the Conversion Beamer. We consider the Auto-Cannon less powerful than the Rocket Launcher (a no-brainer, even the Blood Angel player usually takes this as the mandatory Heavy Weapon) and the Plasma Cannon. The Conversion Beamer is way too situational, in our opinion. We find that this consideration hasn't changed much in the decades since we last played it.
But ... is that a correct evaluation? Are these weapons indeed sub-par with respect to the rest, or have we always missed the actual shine they bring to the Space Marine player?