theruler76 wrote:made a change but it requires some testing, to understand if conflicts with other instructions (it reads= if I broke something else ^-^ ).
Now when a marine is selected it autoselects the movement action if available (you can still click the icon again to cancel movement and perform other actions)
Let me know if it is an improvement or better rollback.
This flows much better now!
If I want to attack and then run, I still need to manually select the move action. It would be nice if move was always auto selected when I complete another action.
Also, "locking down" the currently selected action feels strange. I mean that if you have selected "move", but want to switch to "fire", you have to deselect "move", then select "fire". I would expect a click on "fire" to switch from "move" to "fire".
One more thing: I can't do partial moves. After moving onto a door, I want to decide if I advance further or retreat, but moving onto a square ends my movement, even if I still have movement points left. I would say a partial move should allow another move action with the remaining movement points.
But kudos for doing this all in assembly!
























