Q16: "The Silent Crypts" by Count Mohawk
This is the second quest in the Cultist / Undead arc. The first one is "Q15: The Ruins of Direburg".
QUEST 16: The Silent Crypts
The people of Direburg built an underground cavern many years ago to house the bodies of their most accomplished warriors so that their citizens could pay their respects in privacy. Before the town's destruction, they hid their most powerful relic, the [Fourth Artifact] in the tombs to protect it. Now, however, the crypts have been defiled by the Cult of Chaos, with their necromantic leader raising these fallen warriors to further his own dark agenda. Slay this foul sorcerer so that the people of Direburg may finally rest in peace.
NOTES—
A When a Hero passes by a marked square, on your next turn put a Mummy onto any square next to each coffin in this room or corridor. The Mummies may then move and attack as normal. Coffins in the corridors block movement.
B The cultists in these rooms wear gaudy robes signifying their higher-rank in the Cult of Chaos. On their turn, if all three cultists are still alive, they may collectively cast a ritual of empowerment, increasing the Attack and Defend values of all monsters in the room by one until the cultists who cast it are slain. (Only one ritual may be cast per room.)
C A tunnel links these trap doors. Any figure landing on one
trap door immediately moves to the other, ending its turn.
D This coffin contains a pair of gold bracelets worth 180 gold coins.
E The treasure chest contains an Elixir of Life.
F This sorcerer is a necromancer sent from Morcar to claim the artifact hidden in this crypt. He has the following stats:
Movement: 6 | Attack: 3 | Defend: 5 | Body: 3 | Mind: 6
The necromancer can cast the Chaos Spells Fireball, Sleep and Summon Undead.
The cultists here wear gaudy robes signifying their higher-rank in the Cult of Chaos. On their turn, if all three cultists are still alive, they may collectively cast a ritual of empowerment, increasing the Attack and Defend values of all monsters in the room by one until the cultists who cast it are slain. (Only one ritual may be cast per room.)
After the necromancer is slain, the first Hero to Search for Treasure will find the [Fourth Artifact] enshrined in the tomb, as well as a collection of jewels worth 125 gold coins among the necromancer's belongings.
Wandering Monster: Mummy
QUEST 16: The Silent Crypts
The people of Direburg built an underground cavern many years ago to house the bodies of their most accomplished warriors so that their citizens could pay their respects in privacy. Before the town's destruction, they hid their most powerful relic, the [Fourth Artifact] in the tombs to protect it. Now, however, the crypts have been defiled by the Cult of Chaos, with their necromantic leader raising these fallen warriors to further his own dark agenda. Slay this foul sorcerer so that the people of Direburg may finally rest in peace.
NOTES—
A When a Hero passes by a marked square, on your next turn put a Mummy onto any square next to each coffin in this room or corridor. The Mummies may then move and attack as normal. Coffins in the corridors block movement.
B The cultists in these rooms wear gaudy robes signifying their higher-rank in the Cult of Chaos. On their turn, if all three cultists are still alive, they may collectively cast a ritual of empowerment, increasing the Attack and Defend values of all monsters in the room by one until the cultists who cast it are slain. (Only one ritual may be cast per room.)
C A tunnel links these trap doors. Any figure landing on one
trap door immediately moves to the other, ending its turn.
D This coffin contains a pair of gold bracelets worth 180 gold coins.
E The treasure chest contains an Elixir of Life.
F This sorcerer is a necromancer sent from Morcar to claim the artifact hidden in this crypt. He has the following stats:
Movement: 6 | Attack: 3 | Defend: 5 | Body: 3 | Mind: 6
The necromancer can cast the Chaos Spells Fireball, Sleep and Summon Undead.
The cultists here wear gaudy robes signifying their higher-rank in the Cult of Chaos. On their turn, if all three cultists are still alive, they may collectively cast a ritual of empowerment, increasing the Attack and Defend values of all monsters in the room by one until the cultists who cast it are slain. (Only one ritual may be cast per room.)
After the necromancer is slain, the first Hero to Search for Treasure will find the [Fourth Artifact] enshrined in the tomb, as well as a collection of jewels worth 125 gold coins among the necromancer's belongings.
Wandering Monster: Mummy