Q15: "The Ruins of Direburg" by Count Mohawk & Gold Bearer
(As of the most recent storyline draft, the cultist chapter begins at Quest #15. This is the first Quest in that chapter.)
Edit July 26th: I have updated the Quest layout, removing references to Games Workshop material and changing the swamp-themed monsters to additional undead figures. I believe this new layout plays better with the storyline. This will be the final edit unless additional objections are voiced.
Edit August 4: Daedalus made some good wording suggestions, so I incorporated those into the Quest Notes. (The actual gameplay remains unchanged.)
QUEST 15: The Ruins of Direburg
After a grueling and arduous trip through the thickened forests, you finally find yourselves looking down on the once serene but now decaying town of Direburg. The jungle has claimed most of the outskirts, and a thick green moss has covered the buildings. Direburg has been occupied by a band of cultists led by a powerful necromancer. The bodies of its long-dead inhabitants have been cursed to rise from their graves and do his bidding. You must find the entrance to the crypt where the necromancer hides and kill him before he escapes.
NOTES—
The doors with a slash through them have long since fallen apart from disuse, and are put onto the board open instead of closed. Those doors with adjacent blocked square markers represent impassable entryways to collapsed structures.
A The first Hero to Search for Treasure in this room will find a Ball of Flame Spell Scroll atop the table.
B This treasure chest contains a Potion of Healing capable of restoring up to four lost Body Points, but is trapped. If a Hero Searches for Treasure before the trap is disarmed, all Heroes in the room will lose one Body Point as an acrid cloud of smoke billows out of the chest.
C These three Cultists wear gaudy robes signifying their higher rank in the Cult of Chaos. While all three of them are alive, they can collectively cast the Chaos Spell Cloud of Chaos instead of attacking or casting a Spell as normal.
D The treasure chest here contains 150 gold coins.
E The Stairway here leads down into the crypts of Direburg, and marks the end of the Quest.
Wandering Monster: Zombie
Edit July 26th: I have updated the Quest layout, removing references to Games Workshop material and changing the swamp-themed monsters to additional undead figures. I believe this new layout plays better with the storyline. This will be the final edit unless additional objections are voiced.
Edit August 4: Daedalus made some good wording suggestions, so I incorporated those into the Quest Notes. (The actual gameplay remains unchanged.)
QUEST 15: The Ruins of Direburg
After a grueling and arduous trip through the thickened forests, you finally find yourselves looking down on the once serene but now decaying town of Direburg. The jungle has claimed most of the outskirts, and a thick green moss has covered the buildings. Direburg has been occupied by a band of cultists led by a powerful necromancer. The bodies of its long-dead inhabitants have been cursed to rise from their graves and do his bidding. You must find the entrance to the crypt where the necromancer hides and kill him before he escapes.
NOTES—
The doors with a slash through them have long since fallen apart from disuse, and are put onto the board open instead of closed. Those doors with adjacent blocked square markers represent impassable entryways to collapsed structures.
A The first Hero to Search for Treasure in this room will find a Ball of Flame Spell Scroll atop the table.
B This treasure chest contains a Potion of Healing capable of restoring up to four lost Body Points, but is trapped. If a Hero Searches for Treasure before the trap is disarmed, all Heroes in the room will lose one Body Point as an acrid cloud of smoke billows out of the chest.
C These three Cultists wear gaudy robes signifying their higher rank in the Cult of Chaos. While all three of them are alive, they can collectively cast the Chaos Spell Cloud of Chaos instead of attacking or casting a Spell as normal.
D The treasure chest here contains 150 gold coins.
E The Stairway here leads down into the crypts of Direburg, and marks the end of the Quest.
Wandering Monster: Zombie