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HQ25 - The great TO-DO list

PostPosted: December 2nd, 2014, 12:34 pm
by Goblin-King
Seemed about time to kick this beast alive again ;)
This thread is basically an attempt to collect all the threads. We have a lot of stuff going on, now it's time to get down with it.
My thought is that we distribute the assignments and just grant some control and decision-making to whoever takes on the assignment.
I think at this point we PRETTY much agree on most stuff. I don't hope that picking THIS spell over THAT spell will start any fights.

Basically I hope people will jump on an assignment or two so we can get moving again.

What do you think?

If there are some things I should add to the list, let me know.
In no particular order, though I think SPELLS, TRAPS and MONSTERS is a high priority, as you need those to really write the quests:

*****************************************************************************************************************************************************************

Editorial:
Collect all the different materials from people.
Compile everything into an actual questbook.

Story:
Write intro
Write epilogue

Spells:
http://forum.yeoldeinn.com/viewtopic.php?f=199&t=2462
Pick 9 spells.
Optimize language.
Make them into actual cards NA/EU

Artifacts:
http://forum.yeoldeinn.com/viewtopic.php?f=199&t=2464
This is probably the least agreed upon content...
Should we just let the writers of each arc invent an artifact?
Make them into cards NA/EU

New traps:
http://forum.yeoldeinn.com/viewtopic.php?f=199&t=2462
Pick some and optimize language.

Monsters:
http://forum.yeoldeinn.com/viewtopic.php?f=199&t=2174
Monsters have been chosen! Decide on their final stats and abilities
Optimize language for special abilities.
Make them into cards NA/EU

Artwork:
Spells
Spell back
Chaos dwarf, kobold and basilisk icons for Hero Scribe/monster cards
Monster cards
Book cover

Quests:
http://forum.yeoldeinn.com/viewtopic.php?f=199&t=2249
People obviously need to write quests... This is as far as I know the latest iteration of the quest distribution:

Chapter 1: Intro - TMU
Q1 - Village invaded
Q2 - Try to save villagers
Q3 - Escape back to Mentor

Chapter 2: Greenskin Arc - Sjeng
Q4 - ?
Q5 - ?
Q6 - ?
Q7 - ?

Chapter 3: Kobold/Fimir Arc
Q8 - Reacue the noble's daughter from Fimir/Kobolds
Q9 - Save the Nobleman and try to recover the Scale of Teshnirax. It's gone!
Q10 - Into the Swamp Tomb and battle the Fimir leader. Recover the Scale.
Q11 - Tie up loose ends. Finish off the Kobold shaman.

Chapter 4: Beastmen/Chaos Dwarf Arc - Goblin-King
Q12 - Through the caves to the Dark Castle... AMBUSHED!
Q13 - Entrance to Dark Castle [stealth quest] Chaos Dwarfs revealed. Find the dark forge, free the prisoners.
Q14 - find the relics, battle chaos dwarf sorcerers. Too late!
Q15 - Battle the demon, escape the crumbling castle.

Chapter 5: Undead Arc - Gold Bearer & Count Mowhawk
Q16 -
Q17 -
Q18 -
Q19 -

Chapter 6: City Under Seige
Q20 - fight off the invading forces
Q21 - Kill the lieutenant to end the siege. Learn about 5th artifact to defeate big bad
Q22 - Quest for 5th artifact

Chapter 7: The big finale
Q23 - battle into the stronghold
Q24 - Finale part 1
Q25 - Finale part 2

Re: HQ25 - The great TO-DO list

PostPosted: December 2nd, 2014, 1:42 pm
by Anderas
I would like to add another point to the list.

Rename HQ25

First, you're too late for the 25th birthday.
Second, another name would maybe fit much better to any given storyline - say, it could be a narrative name.
Third, HQ25 looks like a working name with a version number; which is, quite cold and unfitting to a demi-rpg.

Re: HQ25 - The great TO-DO list

PostPosted: December 2nd, 2014, 2:47 pm
by knightkrawler
As I've always understood it, it IS a working title.

Re: HQ25 - The great TO-DO list

PostPosted: December 2nd, 2014, 3:11 pm
by Goblin-King
Anderas wrote:First, you're too late for the 25th birthday.

Well, HQ was released in 1989. 1989+25=2014=current year.
I wouldn't say we missed it; at least not until January 1st.
That being said, it can still be a celebration of the anniversary despite being a bit late. As long as it's not released in 5 years or whatever.

knightkrawler wrote:As I've always understood it, it IS a working title.

:cookie:

It's just fast and easy to type and it conveys the meaning.

Re: HQ25 - The great TO-DO list

PostPosted: December 2nd, 2014, 3:53 pm
by clmckay
I skipped the initial assignment of tasks. However, after everyone who previously claimed a quest chimes in, I'd be happy to take one or two that are left or abandoned.

Re: HQ25 - The great TO-DO list

PostPosted: December 2nd, 2014, 4:10 pm
by knightkrawler
clmckay wrote:I skipped the initial assignment of tasks. However, after everyone who previously claimed a quest chimes in, I'd be happy to take one or two that are left or abandoned.


I'd sign that particular application anytime.

Re: HQ25 - The great TO-DO list

PostPosted: December 3rd, 2014, 9:17 am
by Goblin-King
Actually it would be very nice if people would report in with who does which quests...

if I recall correctly TMU and ??? had chapter1
I have chapter 4 myself
Goldbearer & Count Mowhawk have chapter 5

Re: HQ25 - The great TO-DO list

PostPosted: December 3rd, 2014, 11:31 am
by Teldurn
I also missed the signup period for getting tasks assigned. However, I feel I am an excellent collaborator and am willing to assist others with any aspect of this project, no matter how small or large. I want to see this done by the end of the month!

Re: HQ25 - The great TO-DO list

PostPosted: December 3rd, 2014, 9:37 pm
by Count Mohawk
Goblin-King wrote:Chapter 5: Undead Arc
Q16 - Heroes find a ruined town crawling with zombies! Time to investigate.
Q17 - Oh no, a necromancer invaded the crypts! The Heroes must kill him and retrieve the town's relic, the [Fourth Artifact].
Q18 - Time to hunt down those nasty cultists! The Heroes must pass through a mountain pass guarded by a pair of Minotaur brothers.
Q19 - The Heroes have reached the cultists' citadel! Break in and kill their leader to stop the summoning of the Big Bad. (Or do they...?)

I've already written three of the above quests, fortunately. I'll get right on that last one in a couple of days.

I note you're looking for someone to tighten the language on the new Spells, Traps, Monsters, etc. While I haven't been on this project long enough to reach for the Mandate of Heaven myself (i.e., the person who gets the final say), I wouldn't mind taking some time to do some cleaning and present a proposal to that person.

Re: HQ25 - The great TO-DO list

PostPosted: December 4th, 2014, 7:27 am
by Goblin-King
Excellent Mohawk!
I guess me and Sjeng has "final say", but unless you go completely nuts, we'll basically accept any finished presentable product you come up with.
Besides it's much easier to adjust small things if we have an "alpha" version so to say. So go for it! |_P

I'll take up the mantle of drawing some icons for HeroScribe; I think that's something we really need NOW.
I'll just make them as highres png images. Who has the knowhow to actually turn them into usable HS icons?


What do you say peeps? Can we actually do this before January 1st???