I kinda need to rain on the parade a little, and then hopefully sprout a few flowers.
j_dean80 wrote:1 person doing this on their own has nothing to do with the Inn. The Inn would not be directly involved. It’s like someone posting a bootleg movie for sale through facebook classified. That doesn’t go to facebook and get the site shut down.
There is a LOT of misinformation on Intellectual Property law that spreads across the Internet, some of it kind of intentionally. Not saying you're doing that j_dean80, but e.g. "you can download this and as log as you delete it within 24 hours, it's legal" is absolute horse crap. Some of it is people like yourself trying to apply logic and "common sense" to the law. Lemme tell you, US law and sense (common or otherwise) aren't even on the same planet.
I must say that I am
NOT and attorney. However, I have had more than a little experience with US intellectual property laws, courtesy of my work with Debian and other projects. Like what?
Well, ever heard of 3Dfx? For a time, they were THE 3D graphics card company if you were a gamer. In order to make 3D happen on those cards, you need a thing called Glide. Glide is available effectively under the GNU General Public License. It was closed, proprietary source code until a someone asked them to release it, negotiated the legalities, etc. You're talking to him.
There used to be a legal contention with a desktop environment called KDE and a strict reading of the license, letter of the law, etc. It couldn't be used with the Qt library without an exemption because Qt was not "free enough" (Richard Stallman's definition of the phrase). Troll Tech wanted to fix that if they could, and it took weeks back and forth between the company, their lawyers, and the only guy stup—
*ahem* brave enough to step into that flamewar crossfire and help the company hash out license language that met the GPL's technical requirements. Me again. There are ideologues and contrarians who still hate my guts for that one, despite the fact Qt is actually under the GPL now.)
A group calling their project "QBlood" took the DOS games Blood and Blood 2 published by Infogrames (now Atari SA) and, since they didn't run on modern Windows, decided to port them to a Quake engine that did. This is pretty blatantly Copyright infringement. I negotiated with Infogrames on their behalf for permission to keep doing it. Infogrames gave them a quitclaim, a legal document that's effectively a get out of court free card.
So … assuming that convinces you I have
some idea what I'm talking about, I should explain a couple of things:
First, the reason why Facebook and eBay and Etsy are all able to stay up despite people posting stuff that's a clear Copyright infringement is two-fold: First, they're large enough that they can reasonably argue that they had NO IDEA copyrights were being infringed on THEIR website, even though it happens daily. Much or even most of the content on Etsy and eBay and Facebook is legally allowed to be there, and they've just got so many millions of users that they can't possibly police all traffic or exercise any kind of editorial control over it.
And, thanks to the Communications Decency act, 47 U.S.C §230 absolves the publisher of an online service of responsibility for content carried by that service and published by users of that service provided that they have no actual knowledge that the content is unlawful. The argument was that the service cannot possibly exercise editorial control over the content, ensure it was all legal, etc., and therefore it's on the person who put that content there, exclusively, and not that person plus the deep pockets of Mark Zuckerberg and his company.
Which is absolute horse crap, they REGULARLY exercise editorial control to censor content and opinions that they don't like, but that's an argument for other forums. Point is that it wouldn't apply to the Inn, whose content is little enough especially these days that its several moderators should have time to literally examine every single public post. And it wouldn't help anyway, since drathe has uploaded a bunch of things that are literally scans of Copyrighted materials. So in some ways that ship has already sailed for the Inn.
So what's covered by Copyright? Honestly, anything based on HeroQuest, be that house rules, custom cards, our own fan-made quests, etc. are a derivative work for the purposes of Copyright law. That means if I sit down and draw the freakin board in SVG (which I've done), I have infringed Hasbro's Copyright unless they gave me license to do so! They can go after me for actual or statutory damages. There are limits to what the courts will allow them to do and under what circumstances, but they have the power to stop it. They aren't obligated to, but they can.
If they wanted to stop a HQ fan from doing something, say, they would likely send a cease and desist letter.
THEY DON'T HAVE TO do it that way. They can skip straight to lawsuit, but a normal company going after a fan project is likely to start with a strongly worded letter. Most people recognize their claim is legitimate and they have a right to defend it, so if they give you a fair chance to stop … and then they drop the hammer on your ass because you didn't, that's on you, not them. Copyright trolls are different—they always file the lawsuit first, seek maximum damages, offer to settle for much more than they'd likely win as judgment (but less than the threatened amount) and hope you'll settle. We call those Copyright trolls, and those should be burninated along with goblins with crossbows.
HOWEVER, Milton Bradley gave us license for at least some of what we're doing! A lawyer would probably tell you that my claim to that effect isn't a guaranteed sure thing, however, I'm telling you the odds are pretty damned good in our favor. Open your Quest Book to the end … there's a blank map, copies of all the icons, etc., and instructions. Including that you should photocopy the page to make more quests using it. That there is what I call license.
Copyright licenses have their basis in contract law, and one of the major tenets of contract law is that the person who wrote the contract is responsible for any ambiguity. Meaning, if there's more than one way of reading it, and the contractor and contractee disagree, the court will find that the actual meaning of those ambiguous terms are most favorable to the contractee. Argument in favor of this system: Milton Bradley wrote the terms, they should've written those terms better if they didn't want the defendant to be allowed to do that.
How far does that extend? Well, Hasbro could argue it applies to that one page in the book, only. But wait, they're also telling you in expansions to photocopy cards if you don't want to cut them out… And expansions have changed the rules too. The resolution for rules is cards. quest book, and core mechanics in that order. Quests call for making new monsters/cards, new tiles, new spells, etc. Sometimes it calls for duplicating stuff that was in the base game so you have more of it. Just how far does that license to make new stuff go? That would be a matter of fact for the court to find, and then a matter of law based upon the facts determined.
A non-commercial homebrew rule set, custom cards or even some original cards as part of an expansion deck, tiles, you name it … the court must consider that all of these elements that ADD ON to the game (but do not replace it or deprive Hasbro of current or future revenue for the game system) … they themselves gave you implicit license to produce. And while the existence of published quests by magazines of the era are NOT a defense ("they got away with it, so I should be able to" doesn't fly), they do further cement the idea that Milton Bradley and, if any were published after the Hasbro acquisition, Hasbro, did indeed intend people to create them, did therefore provide some license by which they could do so, and by their failure to specify the terms terribly precisely, anything Hasbro did in their quest packs … you are authorized to do yourself.
That doesn't mean Hasbro couldn't go after you for doing 3D scans of the minis MB previously licensed from Games Workshop. No, they likely don't have the rights to even produce the minis anymore themselves, or the reboot would've had them, probably even if GW was so stupid as to have allowed them access to other/new minis as part of the original 1989 agreements. Use some Age of Sigmar modern minis or … reprint the classics people would undoubtedly want anyway? Duh. No, I think Hasbro would not sue you for making new minis because they don't own the rights to them. GW does. If or whether Games Workshop will want a piece of you will be its own, separate calculus.
What you
can't do with such a wide interpretation of an implicit license as MB gave us is e.g. scan every possible component of the game at 300 DPI or higher, suitable for printing, or, remaster the original as a PDF file that could be printed out at as high a resolution as you can afford and look as good as the version printed in 1989 to 1994. And I suspect drathe is under no illusions that this amazingly cool resource is not kosher with Copyright law and Hasbro could at any moment order him to take it ALL down, and he'd better comply if they do. Assuming they know the Inn exists, or that they care.
It's a pretty safe bet the people working on the HQ remake for Avalon Hill know the Inn is here (they can hardly NOT know) and … they neither care nor have bothered to inform people very high up in management. At some level, someone probably NOT authorized to make it, made the strategic decision that pissing off whatever active fanbase the game has by going after scans of the old stuff they're not reprinting anyway … was not good for the remake, y'know?
If the new HQ takes off in a big way and it becomes a significant property, expect drathe to get a strongly worded letter as described, sooner or later, especially if 300 DPI scans of the new, in print, game surfaces here on the Inn. Don't go uploading that to the Inn's servers m'kay? (No, you keep stuff like that in a throwaway Google account's Google Drive or something so when Google gets hit with a takedown notice, it won't get your primary Google account in any trouble "…is what I would say if I were helping you commit Copyright Infringement—which I'm not!"*
)
This is why I want to archive this stuff somewhere they can't get it taken down. Including STL files, actually, because:
* Actually, I don't care if Hasbro thinks I'm engaged in "contributory infringement" or not. The fact is I am a legally bind since birth man with stage 4 metastatic melanoma, dealing with the side effects of the chemotherapy drugs that are literally keeping me alive. Oh, and with no assets to seize and only a fixed disability income they can't garnish. Suing me would be an absolute freakin' money hole, and they would NEVER get back a dime they spent on it, and their own lawyers WILL tell them as much. Basically, people like me are an absolute pain in the ass, legally speaking, can be absolutely infuriatingly annoying, and are thankfully usually blissfully unaware of the
POWER THAT THEY WIELD, MUAHAHAHAHA!I'm not blissfully unaware, but I still endeavor to be mostly harmless. And I do want to see the companies that make the stuff I love be successful. So if it comes to market, either retail or online, buy the new HQ. Yes, even though the orc bard is freakin' stupid. Buy the sh*t out of it. And sure, buy Citadel washes and paints too if you like them to paint the result. I don't care if GW is trading on past good will or Hasbro is an evil vampire company that intends to consume every other toy and game maker on the planet… (Hasbro: Till All Are One!) If they have the rights to make the stuff you love, support them by all means!
I've only spoken about Copyright here because Trademark is something different. Copyright MAY be defended. A trademark is a declaration (for ™ purposes) or registered with the appropriate government offices (for ® purposes) that a commercial entity is using a particular name, logo, design, or phrase for commercial purposes and does not want others using it. These aren't inventions, they're often words, such as "Hero" and "Quest", being used together, and intended not to be mistaken for another product. "Hero Quest" is the trademark, stylized as "HeroQuest", and it may not be used without license or permission by others, except in acknowledgement that the owner of the trademark in fact owns it.
Trademarks are use-it-or-lose-it affairs. If you stop making "Hero Quest" or "HeroQuest", the mark will lapse. The mark was registered by Games Workshop in 1989 as part of their collaboration with MB, but they let it lapse and it was picked up for an RPG in the 2000s which probably most here are aware of. That system has actually been called a number of things, whereas HeroQuest was always HeroQuest, so ultimately Wikipedia notes that the trademark was sold to Hasbro last year. So there is a trademark, Hasbro DOES own it, and they DO have an obligation to defend it if they don't want to see it lost.
It's possible then that a number of pages might get strongly worded letters from Hasbro asking them to modify their pages to reflect that HeroQuest is a trademark of Hasbro, and/or to change the name of whatever it is they have on their page. I suggest complying without any fuss if asked to do it. It's kinda like Kleenex, Q-Tips, and Xerox. These are
almost genericized names, but they aren't because the owners of these trademarks actively defend them: You may NOT refer to your photocopier as a "xerox machine", and in fact even Xerox themselves does not do so! You do, and so do I, but … we're not doing it commercially, so that's just free marketing for the Xerox corporation—thank you for your support!
All that to say, if you make copies of minis … Hasbro isn't going to stop you. If it's not a large scale operation, probably Games Workshop isn't going to stop you either. But there's a threshold where they can—and you'll know where it is only when you have crossed it.
I encourage some caution, but I won't tell you not to do it. GW may, like Hasbro all these years, simply no longer care about these old sculpts and consider them commercially unviable. There are companies making "oldhammer" minis, in metal as they always used to be, or in plastic, and they're small potatoes. They scratch an itch in the market for the old style, and GW isn't interested really.
If you wanna do it commercially, the safest way is to make your own sculpts and scan those, or design them digitally from the start. If you wanna just get STL files out there that anyone can print, get one scanned properly and take up a collection to get the rest scanned, and just put the STL files somewhere for people to download. If you produce a few for a modest profit on demand like the other people printing or casting them are doing, the community is likely to consider you an asset and Hasbro and GW both are likely to continue giving no Fs.
There's some risk you will be told to stop making them though, so I wouldn't invest a fortune in copying GW's original minis yourself in the hopes of making a profit producing them by the thousands for several dollars each by the thousands. At least it's not likely to pan out that way, and at worst you might get a knock at your door some day serving you with a notice you're being sued.
The former's a more likely outcome than the latter, and I've kinda found that I enjoy my hobbies more when they're hobbies than when I'm expecting them to generate revenue anyway. YMMV. I'm moderately qualified to talk about what is and isn't strictly legal (even if I clearly demonstrate my lack of any Fs given which is which for out of print old game components that'll NEVER be remade), but I'm completely the wrong person to talk to about successfully running a commercial concern as my attempt at doing that was NOT successful.