Wizard Quest Pack - Card Art needed
Hi All
I am in the process of converting my Wizard Quest Pack from a spiral notebook to neat and understandable PDF form.
Because of this my lack of artistry skills have become blatently apparent.
I currently have the need for the following picures.
2 new mercenaries
-The Spell Sword (Looks sort of like the scout, but with no shield or helmet and abilty to cast spells)
-The Spellcaster (I found a mini I liked for this at the following site (disregard color as the mini comes unpainted)
http://www.miniaturenland.com/shop/easley/1352.html?PHPSESSID=bru6chk44rtvd5phq6fnhbnr54)
3 SpellSword Spells (plus the back, I was thinking the same picture as the mercenary card)
-Sparks (spell that releases sparks that can damage all monsters in the room)
-Flame Burst (fire attack spell)
-Mending (healing spell that requires the Spell Sword to touch who needs to be healed)
6 Spellcaster Spells (again plus the back)
-Gust of Air (spell that pushes 1 enemy away from the Spellcaster)
-Harden Skin (spell that gives +1 Defense Dice and 1/2 movement)
-Armor of Magic (spell gives the Spellcaster +1 Defense Dice until he can no longer see monsters)
-Magic Bolt (Spell that can deal 1 damage)
-Magic Blast (Spell that can deal 2 damage)
-Enrage (spell that grants +1 Attack die until damaged)
14 New Wizard Spells (Think Elf Spells but for the Wizard)
-Arcane Arrows (Damage)
-Arcane Armor (stronger Armor of Magic)
-Teleport (move 1 unit on board that wizard can see to another space the wizard can see)
-Dimension Door (move wizard to any space he can see instead of moving)
-Healing Mist (everyone in room or corridor with Wizard gets back Body Points)
-Remember (wizard gives up this spell to replace it with another)
-Circle of Protection (comes with a tile) (spell makes a space "safe" from monsters and spells)
-Escape (Like Chaos Spell, but wizard goes to start of Quest
-Haste (Like Chaos Spell from WoM)
-Slow (target can only move or attack/cast spell)
-Drain Life (can deal 2 damage, restores the Wizards life = damage delt)
-Healing Touch (like Mending from above but stronger)
-Destroy Undead (can deal 3 damage to all undead in corridor or room with caster)
-Controll Undead (Wizard can move 1 undead creature and attack with it until the end of his turn)
I know that it is a long list (and I don't even think it is done, but any help you can provide would be fantastic.
Also, please let me know who you want me to give credit to the picutes on the card if you don't want to use your forum name.
Thanks
-SadKitchen
I am in the process of converting my Wizard Quest Pack from a spiral notebook to neat and understandable PDF form.
Because of this my lack of artistry skills have become blatently apparent.
I currently have the need for the following picures.
2 new mercenaries
-The Spell Sword (Looks sort of like the scout, but with no shield or helmet and abilty to cast spells)
-The Spellcaster (I found a mini I liked for this at the following site (disregard color as the mini comes unpainted)
http://www.miniaturenland.com/shop/easley/1352.html?PHPSESSID=bru6chk44rtvd5phq6fnhbnr54)
3 SpellSword Spells (plus the back, I was thinking the same picture as the mercenary card)
-Sparks (spell that releases sparks that can damage all monsters in the room)
-Flame Burst (fire attack spell)
-Mending (healing spell that requires the Spell Sword to touch who needs to be healed)
6 Spellcaster Spells (again plus the back)
-Gust of Air (spell that pushes 1 enemy away from the Spellcaster)
-Harden Skin (spell that gives +1 Defense Dice and 1/2 movement)
-Armor of Magic (spell gives the Spellcaster +1 Defense Dice until he can no longer see monsters)
-Magic Bolt (Spell that can deal 1 damage)
-Magic Blast (Spell that can deal 2 damage)
-Enrage (spell that grants +1 Attack die until damaged)
14 New Wizard Spells (Think Elf Spells but for the Wizard)
-Arcane Arrows (Damage)
-Arcane Armor (stronger Armor of Magic)
-Teleport (move 1 unit on board that wizard can see to another space the wizard can see)
-Dimension Door (move wizard to any space he can see instead of moving)
-Healing Mist (everyone in room or corridor with Wizard gets back Body Points)
-Remember (wizard gives up this spell to replace it with another)
-Circle of Protection (comes with a tile) (spell makes a space "safe" from monsters and spells)
-Escape (Like Chaos Spell, but wizard goes to start of Quest
-Haste (Like Chaos Spell from WoM)
-Slow (target can only move or attack/cast spell)
-Drain Life (can deal 2 damage, restores the Wizards life = damage delt)
-Healing Touch (like Mending from above but stronger)
-Destroy Undead (can deal 3 damage to all undead in corridor or room with caster)
-Controll Undead (Wizard can move 1 undead creature and attack with it until the end of his turn)
I know that it is a long list (and I don't even think it is done, but any help you can provide would be fantastic.
Also, please let me know who you want me to give credit to the picutes on the card if you don't want to use your forum name.
Thanks
-SadKitchen