Spell art request

I'm in the process of beefing up the Wizard's spells by making 6 cards per 6 sets.
(Earth, Fire, Air, Water, Darkness, Detection, Protection, and Light)
I'll be using this thread to request art for certain spells.
What I'm looking for at the moment:
Image for the Water Spell: Deep Freeze (Any one monster in your line-of-sight is frozen in place. Roll one Red Die to determine the number of turns the monster is frozen. The monster may not move or attack, but may defend with One die. The spell is broken if the monster is attacked. ) Spell based off Heavy Water from Agin's Spell Cards
Mercenary Spell card back: I'm working on a set of spells for a mercenary mage that can be hired by the heroes, and need a generic spell card back. I plan on making a set of 9-12 spells that the Merc mage can choose 3-6 from to use.
Thank you in advance for any and all help.
(Earth, Fire, Air, Water, Darkness, Detection, Protection, and Light)
I'll be using this thread to request art for certain spells.
What I'm looking for at the moment:
[Reveal] Spoiler: Flash Flood (completed)Thanks to GimmeYerGold
Image for the Water Spell: Flash Flood (All monsters in the room with you are washed out of the room and into the nearest corridor where they lose their next turn. May only be cast in a room.) Spell from Agin's Spell Cards
Image for the Water Spell: Deep Freeze (Any one monster in your line-of-sight is frozen in place. Roll one Red Die to determine the number of turns the monster is frozen. The monster may not move or attack, but may defend with One die. The spell is broken if the monster is attacked. ) Spell based off Heavy Water from Agin's Spell Cards
Mercenary Spell card back: I'm working on a set of spells for a mercenary mage that can be hired by the heroes, and need a generic spell card back. I plan on making a set of 9-12 spells that the Merc mage can choose 3-6 from to use.
Thank you in advance for any and all help.